Garry's Mod

Garry's Mod

Stop Motion Helper
SANDJOUR 3 Nov, 2022 @ 7:16am
Timeline for ValveBiped.bip01_Pelvis (Position and rotation/Physical bones)
I do not know how it works now. But I want to have a specific timeline for the ValveBiped.bip01_Pelvis (Parent bone). And a specific timeline for the bones following it. It would be really convenient.

P.s. I think that "position and rotation" in "properties" should do this, but it doesn't work for me.
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Showing 1-3 of 3 comments
PenolAkushari  [developer] 3 Nov, 2022 @ 7:20am 
position and rotation modifier is primarily for the general "position" functions of entities, generally you can see it work if you mess with prop_dynamic things that don't have anything physical, so physbones modifier doesn't work on them. although i'd suggest to use both physbones and position/rotation modifiers on one timeline for convenience, as spawning would freak out without these things.

currently smh doesn't support recording on separate bones, i was thinking to take a look and try to get something done to work with that, however i can't promise that i'll do it soon.
SANDJOUR 3 Nov, 2022 @ 12:32pm 
Pity. In some situations, this is convenient. I assumed it was impossible. I will be waiting for updates. Thanks for the answer)
Bullet Chef 6 Nov, 2022 @ 10:00pm 
I would really appreciate a feature like this, if its possible! :D
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Showing 1-3 of 3 comments
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