Sid Meier's Civilization VI

Sid Meier's Civilization VI

C15 Assyria
 This topic has been pinned, so it's probably important
chimp  [developer] 25 Aug, 2017 @ 3:17pm
Bug Reports
Please direct all bug reports here :)
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Showing 1-5 of 5 comments
snackerfork 9 Sep, 2017 @ 9:17am 
unfortunately this seems to cause crashes :( if i enable it, i get a "start game" screen and get booted back to the menu, but that doesn't happen if i have it disabled
chimp  [developer] 10 Sep, 2017 @ 2:31am 
Hi @Elaine! Thanks for this. Would you mind sending us your crash logs so that we can determine what the issue is for you? The best way to do this would be to replicate the issue, then grab a copy of the database and modding logs inside the "my games\Sid Meier's Civilization VI\Logs" directory.

Then pop over to Chrisy's thread on CFC (here: https://forums.civfanatics.com/threads/c16c-chrisy15s-civilisations-for-civ-6.601144/ ) and attach the logs to your message.

The start screen bug is usually caused by a conflict or a loadorder issue, and as far as I'm aware, the loadorder issue was addressed in the last update so hopefully the logs will highlight where the conflict is and we can help get it sorted for you.

Thank you very much :)

All the best,
Chimp

EDIT: Fixed link
Last edited by chimp; 11 Sep, 2017 @ 5:04pm
Mr Unlimited 10 Sep, 2017 @ 8:15pm 
Not sure if it might be a conflict with another mod, just tried re-installing the mod and the issue persisted.

The unique support archers for Assyria are immune to being attacked by some(?) of my land units, and only attackable by my defensive structures. I am unable to move my attacking units onto the tile the archers are on or used ranged attacks against them.
chimp  [developer] 11 Sep, 2017 @ 5:02pm 
Hi @Lovethang, thanks for getting in touch. If you'd like to send over your modding and database logs described above, we'd be happy to take a look for you and see what it might be conflicting with that could the crash issue.

As for the Itu'u archers, they are support units and as such will act and operate like other support units do. If you come up against one, just do as you would with any other support unit in the game and move onto the tile to run them down ;-) I hope that helps!
TitanIX 14 Nov, 2017 @ 12:32pm 
Hello Authors! Great Civ, having corps early in the game makes this leader tough to play against, and gives a nice conquest advantage in the early eras. I have two issues with the mod, unfortunately. First is CTD when capturing an enemy city with a corp unit. Second is the Domo unique building shows up in the city biulding production list (it is not buildable). Thanks for a great mod! Have to add a third issue - the unique support unit is not able to be attacked by ranged units.
Last edited by TitanIX; 19 Nov, 2017 @ 10:33pm
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