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good to hear this celtick look forward to it
one question however is your number 5 still incopmitable with mods that modify magic?
sad to hear CA hasnt changed it
thanks for the answer either way
thanks for the answer
your AI mod will be a must for me as it was in WH1
A question, this mod will have integrated an agent limiter so that the AI does not abuse creating thousands of agents? or will this come apart?
In case it serves your mod I have noticed that sometimes when siege settlements in the vanilla of WH2 and the AI has a chance to win defending (according to the power bar), it chooses to go out to the open field where I have the most probability (again according to power bar) and effectively commit suicide and i win the settlement automatically.
I suppose that this will be fixed with the section of AI strategic decision tweaks, but in case it had not been taken into account I comment
Thanks for your information. Yeah I think the AI is attacking because the odds are in its favor but that's because the defender of a fortified settlement gets a bonus in autoresolve, so the AI thinks it's fine but when it attacks it loses the bonus lol! The only way to fix this would be to remove the defender bonus so the AI doesn't get fooled by it but I'm not sure it would be the best solution. Anyway I'll look into it.
Now if only CA allowed for settlements to change skins when occupied....one of the things I'm dreading to see is elves inhabiting greenskin mudhuts....damn it CA, it worked fine in the first game >:(