Garry's Mod

Garry's Mod

RP City17 Downtown [Beta2.8] Pre-release
This topic has been locked
Malinovskiy  [developer] 28 Aug, 2017 @ 11:32pm
Idea for the next version of our map.
Tell us your ideas for the next version of our map.
< >
Showing 1-10 of 10 comments
bruck 29 Aug, 2017 @ 5:28pm 
Honestly, the city looks a bit blocky. For example, a lot of the skyways are just rectangle brushes. A little more shape would make it look better. Also, behind the Combine walls that the citadel uses to destroy buildings, the rubble is just a straight wall of rubble. Using more ramp-y shapes and detailing would significantly improve the visual fidelity of the map and make it more immersive.

The windows behind breakable and 2-way would be nice as well, but that may just be a personal taste of mine.

You could also turn the stand in the station area into an operable shop.

Working Prospekt cells would also be cool.

EDIT: Also, the trains are super dope. I just wish the non-Prospekt one went a bit faster. Maybe a few more that don't depart from the station, so you can ship prisoners to Prospket in secret.
Last edited by bruck; 29 Aug, 2017 @ 5:34pm
Malinovskiy  [developer] 29 Aug, 2017 @ 11:47pm 
There's only one problem. We almost reached limit of brushes. It's ca. 90% full. We will try to do the best. Thanks for your contribution.
bruck 30 Aug, 2017 @ 6:49am 
If you haven't, make sure you func_detail the non-essential brushes.
Если есть возможность, то нужно зделать базу повстанцев чуть побольше (сделать помещение большое в подземелье). И зделать 2 выхода с ней.
У альянса очень большие проходы, но мало комнат/помещений. Лудше просто сделать проходы чуть поменьше но побольше комнат.
+ Очень темно в НН (Цитадель).
Поезд можно управлять только из нутри. А если какой нибуть минг заберёт его и уедет в Цитадель, а админов нет. Лудше зделать пульт управления вне поезда.
Если возможно, сделать крыши прозрачными, тоесть чтоб можно было по ним лазеть. Ибо снаиперам Альянса было бы очень удобно там.
Yacobe55 2 Sep, 2017 @ 12:28pm 
Like that one guy said in the comments, add a broadcast room. Add some more querky stuff, a lot of people like that. A map with a lot of features will do well. Love it so far!
Fudall 17 Sep, 2017 @ 12:05am 
1. Connect the roads of the streets if you can so APCs and Striders can move around?
2. Make the skybox higher so aircraft and striders can move around the map?
3. A troop aircraft that flys around the airspace constantly (so combine players can deploy from the air?)
4. Secret tunnels with exits around the map for rebels to use?
5. Expand the rebel base?
6. Map emplacement guns?

The map is awesome, keep up the great work!
Malinovskiy  [developer] 17 Sep, 2017 @ 1:14am 
1. No
2. No
3. No
4. Maybe
5. Okay.
6. No
Fudall 17 Sep, 2017 @ 1:18am 
7. A button at the citadel and prison that allows the train to be called from both sides?
8. That one small combine outpost inside the city which has one alley blocked by a shield, the shield at the front next to the combine wall-tower could be made so it can be turned on and off?
9. Training rooms for the citadel, rifle range, grenade training, running course?
10. If you expand the rebel base, possibly make 2 seperated ones connected by Kleiner's teleporter?
11. Broadcast room that allows someone to show up on multiple screens inside the city?
Last edited by Fudall; 17 Sep, 2017 @ 1:18am
Fregiscard 8 Oct, 2017 @ 8:31am 
And what about an advisor's room with advisor's pod and advisor barn or a screen to speak to a Advisor in the Jugement/Autonomos room ?
Who  [developer] 8 Oct, 2017 @ 8:33am 
LeFrigoAnonymeDu, what about no?
< >
Showing 1-10 of 10 comments
Per page: 1530 50