RimWorld

RimWorld

Harvest Organs Post Mortem - A17
Smuffle  [developer] 27 Aug, 2017 @ 11:28am
Bugs and Troubleshooting
If you encountered any bugs or issues, please post them here, and we'll take a look at it.
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Showing 1-15 of 40 comments
fireotto1 30 Aug, 2017 @ 3:44pm 
Yeah... So I downloaded the mod a few days ago and either if I butcher some dead bodies of I extract the organs with the autopsy table all I get is human meat and skin. I've never got organs out of 20 corpses.
Smuffle  [developer] 31 Aug, 2017 @ 12:53am 
Fireotto1 a couple questions: how many of the researches did you complete? And what organ harvest method did you choose? One possible solution is that the butchering did not happen within the time limit. The time limit is 3 hours for the "butcher creature for organs", and 6 hours for "medically extract organs". Both is very little when you have a big fight at your hands and maybe have to carry the corpses far. An easy way to test this is to spawn a human near your autopsy table and kill him with dev mode.
yeahitssebby 2 Sep, 2017 @ 7:32am 
One bug I found is that if you had the previous version of this mod, and had already built an Autopsy table...once you remove the previous mod and activate this new version, any and all autopsies become impossible. If you click on the Autopsy table, the bills will be completely blank, and if you try to make a new bill, an unreadable pop-up screen blocks the game. This will also happen with any new tables built.
Smuffle  [developer] 2 Sep, 2017 @ 7:37am 
Hmm, odd. For me the bill functioned as the earlier version, and then fixed itself when I made a new bill.

Have you installed HugsLib?
Smuffle  [developer] 2 Sep, 2017 @ 7:45am 
Also, can you post your error message?
Smuffle  [developer] 2 Sep, 2017 @ 10:14am 
@yeahitssebby I found a solution: Deconstruct your butcher table and install a new one.
Toasted Toby 3 Sep, 2017 @ 7:35pm 
I done the "reinstall" but it does not work. I can not find a bill that say anything about harvest bodyparts
Smuffle  [developer] 3 Sep, 2017 @ 11:06pm 
@Toasted Toby have you researched basic autopsy? That is now a requirement for autopsy.
Toasted Toby 4 Sep, 2017 @ 5:02am 
uhh ._. Well now I feel like an idiot... I did not know that was a thing
Smuffle  [developer] 4 Sep, 2017 @ 6:05am 
@Toasted Toby No worries, buddy. We've all been there ;)
bigpp 4 Sep, 2017 @ 10:23am 
@Smuffle I've found a compatibility issue during my gameplay, the mod doesn't detect other mod-added factions as humans, even though they are (they drop humanoid meat when butchered). Other than that the mod works wonders
Last edited by bigpp; 4 Sep, 2017 @ 10:23am
Smuffle  [developer] 4 Sep, 2017 @ 10:54am 
Hmm, what other factions are you using? I've tested it with goblin, dwarf, crystalloid, AI, and a few others.
bigpp 4 Sep, 2017 @ 11:33am 
I've just found a weird solution to the bug, I created a new stockpile and delete it, then the "Priority butcher for organs" option is available afterwards :steamfacepalm:
Smuffle  [developer] 4 Sep, 2017 @ 12:50pm 
Hehe, okay, as long as it works I guess :steammocking:
Skeletor Jesus 12 Sep, 2017 @ 3:36pm 
Hi there,

Your mod doesn't show up with the proper information on Linux. The version/description are all unknown and the name is just Workshop mod with the workshop mod ID in the title.

I've seen this on three different Linux machines now.
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