安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1) The only solution I can think of it is to lower my mod in priority so it should load proper Aral. However, if that other mod changes other gas stations textures, you'll have to delete everything in that other mod not related to german gas stations.
2) Or you create a personal mod for your personal use with the proper Aral and everything else from me.
And everything above can fail because if there is a map editing done by that other mod.
Gas price stand file: gas_ger.dds in model/sign/gas folder.
One day I will overhaul textures including that one. It was properly done, but after one update...
https://ibb.co/Jc9QX7k
https://ibb.co/NnZX3R0
Anyway, it's still incorrect except Aral sign. Blue colour is wrong, it uses generic SCS cards, no proper branding, 0-24 is wrong, it should be Super not Benzin...
Then there is a big Aral sign on gas station which utterly wrong.
But if you are satisfied, it's ok. I don't hate it ;).