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i have plans to improve and change most oof the animations and sounds.
At the moment i am looking for someon who has expirience in creating animations., if i dont find anyone i will do it myself.
Do you have any ideas how azingn ama "wrath of god" would look for you ?
Now there will be lighnings from above sttriking the enmy.
Im currently working on the bloated corpse exlosion animation to see if i can modify it enough to be an "explosion from within"
I think the healing and stress heal needs to be reduced, or the respite cost increased.
Same thoughts here. I was a bit concerned about this skill aswell.
In past iterations the skill just healed himself.
At the moment the skill heals way less than vestal by costing more, but heals reliable.
I dont want to amp up the cost beacuse its already among the most expensive skills.
There will be a nerf in 1.1, hitting the workshop tomorrow.
If you have any ideas of nerfing the skill without amping the cost share them with me.
Carnifex
Continuation on "Welcome to the bonfire" Balancing.
Costing 5, reducing self stress by 10 and healing entire party for 25% health. Prevent ambush.
The closest competitors are the crusaders:
5 cost, self stress heal 25, prevent nighttime ambush
and vestal:
Prevent ambush. Heal party 50% and 25 stress IF death's door recovery.
Bonfire is stronger than Crusaders vigil, but weaker than Vestals sanctuary if your party is badly beaten up. That condition is hard to meet, however. The aoe healing comes close to the arbalests "Triage", however that has a chance aspect aswell, making it less reliable than bonfire.
I have a few suggestions for bonfire change, since right now it feels too powerful in every aspect, seeing as it dosnt require a bad condition like vestal does, and its very all around, with no downside.
Some of these suggestions might be rubbing close to the vestals "pray", however these only work on religious, so again those bonuses should be stronger. I think no matter what we try to do here, the ability will either be stronger than the previous heroes skills, or boring. So i think we have to aim for the most fun, thematic, ability, that is strong, but not too grossly strong on numbers alone in all situations.
1)
Turn the 25% heal all into. Party: heal 25% IF below 50%
2)
Turn the 25% heal all into. Party: Heal 5%, removes bleeding, removes poison, removes debuff.
(Playing on the dark souls theme, where the bonfire removes all status effects. But since wound care costs 2, this might also be too strong.)
3)
Turn the 25% heal all into. Heal party 10%, heal 5 stress
4)
Turn the 25% heal all into. Heal party 10%, -10% stress (3 battles)
5)
Choose 1 ally to heal 25% instead of all
6)
Turn 25% heal all into. Heal 5% (60% chance) Heal 10% (20%) Heal 20% (20% chance) The chance being rolled individually per hero.
I hope this might inspire you to come up with something that fits nicely. A redesign, a tuning, whatever you feel you can get away with, while still doing our incandecent son justice.
i do enjoy the dark souls character as it is my favorite series so i look forward to your next class mod
So the chance sscaling is a good portion below average. Considering the Debuff during the riposte and the self mark the skill is not overvalued.
In terms of overall value the Riposte is weaker than dealing damage.
you can post it on pastebin.org and send it to me.
I will include it into the Mod and reference you.
Thank you for offering your help