XCOM 2
Missing Packages Fix + Resource
∑3245  [developer] 30 Aug, 2017 @ 12:15pm
Request the name of the FX package that you need for your mod
Title ^
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Showing 1-15 of 19 comments
KZFKreation 4 Sep, 2017 @ 3:06am 
Holo/Codex Particles, mainly for spart's augments mod.
DoesUntoOthers 4 Sep, 2017 @ 3:25pm 
I'm not sure, but would it be something missing that makes the Visors in this mod stop working:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=956879109
FX_Avatar please :3
LeadfootSlim 6 Sep, 2017 @ 5:53am 
Originally posted by Rofl47:
Holo/Codex Particles, mainly for spart's augments mod.

Came here to post this. The base "robot" ones are my favorites, but it's getting annoying to do a double-take when a soldier accidentally has a blank-texture arm.
that isn't an FX package Ghost
oh. my bad then :(
it is ok no harm done
WaterFowl 10 Sep, 2017 @ 8:42pm 
I need some environmental effects for map making. Specifically the stuff in the exhaust FX folder, and some sparks in the electrical one. Nothing gamebreaking so if it's too inconsequential I'll wait for the update.. I hope :X
Last edited by WaterFowl; 10 Sep, 2017 @ 8:43pm
Rakkman 12 Sep, 2017 @ 11:20am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128268711
At first it worked fine for me, but after a restart of the game the armors were just grey/blue
Also the laser tier weapon pack for wotc has missing textures on shotgun and sniper
Paddy11B 19 Sep, 2017 @ 6:50am 
Not sure if this is an fx issue or not, but the battlefield 4 ports just show the placeholder (blue/white texture) instead of the flag on the one plate carrier and the MICH 2002 (us support hemlet). Would love to see that fixed, as that's my favourite armour to use with your weapons
Saintanik 21 Sep, 2017 @ 3:33pm 
I'm getting this crash trying to load gatecrasher with a map mod active:

[0053.36] Error: Error, NumMips of (Texture2D FX_Billboards.ArtTextures.BlueLandscape_01) must be greater than 0. Please recreate the Texture2DArray: Texture2DArray FX_Billboards.Array_MuseumArt_C
[0054.34] Log: Crash Detected: Dumping ...

Is FX_Billboards included in your package?
∑3245  [developer] 21 Sep, 2017 @ 4:55pm 
Originally posted by Saintanik:
I'm getting this crash trying to load gatecrasher with a map mod active:

[0053.36] Error: Error, NumMips of (Texture2D FX_Billboards.ArtTextures.BlueLandscape_01) must be greater than 0. Please recreate the Texture2DArray: Texture2DArray FX_Billboards.Array_MuseumArt_C
[0054.34] Log: Crash Detected: Dumping ...

Is FX_Billboards included in your package?

Nope. I'll have to add that package in to this one, if I can find it.
∑3245  [developer] 21 Sep, 2017 @ 10:41pm 
Originally posted by Saintanik:
-snip-

FX_Billboards is now in this mod because it's more of an Environmental FX for maps:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140305914
Last edited by ∑3245; 21 Sep, 2017 @ 10:41pm
Saintanik 22 Sep, 2017 @ 4:54pm 
Thanks! Unfortunately that didnt stop the crash in the other mod so I guess it must be something else, but appreciate you making the effort
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