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The rest of her skin is based on ripped cloth and seemingly skin as well given all that is revealed is a "skeleton", with leather and metal seemingly being the tertiary and accenting materials, so how could glass fit into the equation?
How else would transparency be attained, though?
This way, the model would not be changed at all, but the wrist binders would be completely invisible.
An extreme amount of transparency can lead to invisibility, however I imagine DE aren't fools who'd be like "well they found a loophole, guess we gotta accept it."
"Alpha blending is the process of combining a translucent foreground color with a background color, thereby producing a new blended color. The degree of the foreground color's translucency may range from completely transparent to completely opaque."
Although the other skins have a glass look or whatever to them, it doesn't have to be that way for this skin. You assume DE would be completely opposed to this because of a rule that says the model cannot be changed, only the textures (which alpha blending is, just textures).
I think this conversation has gotten way too in-depth for what this is about.
However, making it invisible isn't an option because there's no practical difference between making the bindings invisible via texture work and taking them off the model and would almost certainly lead to it not being accepted.
It didn't have to become this in-depth, given you didn't really have to ask "who said anything about glass" when I was replying to someone who was explicitly talking about the glass elements of two specific skins on the workshop. I'm not going to just leave you hanging there.