Warframe

Warframe

Valkyr Delusion Skin And Helmet
Phil 8 Sep, 2017 @ 6:09pm
A suggestion regarding the wrist bindings
I'd personally like to see the wrist bindings removed as they're very bulky. Maybe something can replace them, or have them be an auxilliary piece if possible. Any ideas?
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Showing 1-15 of 19 comments
Foster 9 Sep, 2017 @ 7:03am 
It's not possible. The guidelines for creating tennogen content state that when it comes to the warframes, you cannot remodel their bodies.
HitmanSeth 9 Sep, 2017 @ 10:53pm 
What a shame. I'd have loved to see one skin for her where you see her body's natural flow, withpout the bulky arm restraints. At least this skin keeps the restraints to the wrists and not the whole fore-arm.
well she wouldnt be the same without them /:
Huxian 13 Sep, 2017 @ 4:20pm 
hmmm. I think that, assuming the underlying arms (which im pretty sure they have to make before they add on the bindings, just in case), it would be possible to do something like the wukong and mirage skins, where the artist made parts of it transparent, where you could see the underlying body layers (actual thighs, seeing through mirage's rediculously large jester shoulder pads). I think something similar can be done here- keep some basic shape, and retexture them to create something else out of them, themed similarly to the rest of the skin. I think other skins have done similar things.
Foster 13 Sep, 2017 @ 8:28pm 
Originally posted by Ember Lily:
hmmm. I think that, assuming the underlying arms (which im pretty sure they have to make before they add on the bindings, just in case), it would be possible to do something like the wukong and mirage skins, where the artist made parts of it transparent, where you could see the underlying body layers (actual thighs, seeing through mirage's rediculously large jester shoulder pads). I think something similar can be done here- keep some basic shape, and retexture them to create something else out of them, themed similarly to the rest of the skin. I think other skins have done similar things.
The problem that then brings up, however, is how would you incorporate transparency into her wrist restraints?
The rest of her skin is based on ripped cloth and seemingly skin as well given all that is revealed is a "skeleton", with leather and metal seemingly being the tertiary and accenting materials, so how could glass fit into the equation?
Phil 14 Sep, 2017 @ 10:34am 
Originally posted by Foster:
how could glass fit into the equation?
Who said anything about glass?
Foster 14 Sep, 2017 @ 10:39am 
Originally posted by Phil:
Who said anything about glass?
This person did:
Originally posted by Ember Lily:
hmmm. I think that, assuming the underlying arms (which im pretty sure they have to make before they add on the bindings, just in case), it would be possible to do something like the wukong and mirage skins, where the artist made parts of it transparent, where you could see the underlying body layers (actual thighs, seeing through mirage's rediculously large jester shoulder pads). I think something similar can be done here- keep some basic shape, and retexture them to create something else out of them, themed similarly to the rest of the skin. I think other skins have done similar things.
Phil 14 Sep, 2017 @ 10:43am 
Originally posted by Foster:
This person did:
They said nothing about glass, just transparency.
Foster 14 Sep, 2017 @ 10:47am 
Originally posted by Phil:
Originally posted by Foster:
This person did:
They said nothing about glass, just transparency.
The Mithra skins, which are the ones they were talking about, were both incorporating glass into their designs. That's where the transparency they were talking about came from.
How else would transparency be attained, though?
Phil 14 Sep, 2017 @ 10:57am 
Originally posted by Foster:
The Mithra skins, which are the ones they were talking about, were both incorporating glass into their designs. That's where the transparency they were talking about came from.
How else would transparency be attained, though?
Transparency as in invisibility. You can make textures transparent (read: invisible) by changing the alpha value to 0%, or something similar depending on which program you're using.

This way, the model would not be changed at all, but the wrist binders would be completely invisible.
Foster 14 Sep, 2017 @ 10:59am 
Originally posted by Phil:
Transparency as in invisibility. You can make textures transparent (read: invisible) by changing the alpha value to 0%, or something similar depending on which program you're using.

This way, the model would not be changed at all, but the wrist binders would be completely invisible.
Transparency is not invisibility, and that's not what the person who mentioned it appeared to mean either.
An extreme amount of transparency can lead to invisibility, however I imagine DE aren't fools who'd be like "well they found a loophole, guess we gotta accept it."
Phil 14 Sep, 2017 @ 11:11am 
Originally posted by Foster:
Transparency is not invisibility, and that's not what the person who mentioned it appeared to mean either.
An extreme amount of transparency can lead to invisibility, however I imagine DE aren't fools who'd be like "well they found a loophole, guess we gotta accept it."
When you're talking about texturing, you refer to alpha blending as transparency because it's a range. This is from wikipedia, take it for what you will:

"Alpha blending is the process of combining a translucent foreground color with a background color, thereby producing a new blended color. The degree of the foreground color's translucency may range from completely transparent to completely opaque."

Although the other skins have a glass look or whatever to them, it doesn't have to be that way for this skin. You assume DE would be completely opposed to this because of a rule that says the model cannot be changed, only the textures (which alpha blending is, just textures).

I think this conversation has gotten way too in-depth for what this is about.
Foster 14 Sep, 2017 @ 11:17am 
Originally posted by Phil:
Although the other skins have a glass look or whatever to them, it doesn't have to be that way for this skin. You assume DE would be completely opposed to this because of a rule that says the model cannot be changed, only the textures (which alpha blending is, just textures).

I think this conversation has gotten way too in-depth for what this is about.
Glass is the only way I could think of that could feasibly be incorporated to a skin that is for the most part based on common materials for the most part (cloth, bone, leather.) If you can think of a better way that isn't just straight up making it invisible, that's great and should be suggested.
However, making it invisible isn't an option because there's no practical difference between making the bindings invisible via texture work and taking them off the model and would almost certainly lead to it not being accepted.

It didn't have to become this in-depth, given you didn't really have to ask "who said anything about glass" when I was replying to someone who was explicitly talking about the glass elements of two specific skins on the workshop. I'm not going to just leave you hanging there.
Huxian 18 Sep, 2017 @ 10:36am 
Hoooooh Kay I did not mean to start this ♥♥♥♥. I do see how that would be a problem, and no I didn't mean glass, I'm taking an example of what one person did to get around unappealing model parts.
Swordbreaker925 19 Sep, 2017 @ 1:09pm 
Originally posted by Phil:
I'd personally like to see the wrist bindings removed as they're very bulky. Maybe something can replace them, or have them be an auxilliary piece if possible. Any ideas?
I dont believe it's possible to remove the wrist shackles unless DE adds that as an option. It really should be honestly, cuz it doesnt make sense for Valkyr to have escaped the Corpus labs, but we cant remove her bindings? Especially the prime version. Ther prime version definitely shouldnt have any sort of shackels
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