Garry's Mod

Garry's Mod

Half Life 2: Aftermath Map Pack
 This topic has been pinned, so it's probably important
Kralich/Gonzo  [developer] 31 Aug, 2017 @ 11:06am
List of Known Bugs:
This is a list of the bugs I am aware of. They are here for information purposes - I do not currently have the knowledge to fix them. Fixes or workarounds will be listed after them. It is likely that some of these bugs are effects of these being prototype maps.

  • Some of the maps have overly shiny textures and make certain guns glow. Fix this by typing mat_specular 0 in the console
  • aftermath_combinearmour lacks the actual armoured Combine NPCs to showcase for the time being
  • aftermath_laserscanner lacks the actual laser scanner to showcase for the time being
  • aftermath_protodemo lacks the actual combine laser gun to showcase for the time being
  • aftermath_magnusson has only one of the animations working, and it might be broken
  • aftermath_outland10remix occasionally has issues with zombies clumping too closely together
  • aftermath_cleanoutland10 has an invisible wall in front of the starting tunnel which only the jalopy is affected by
  • Walking back through aftermath_cleanoutland10's starting tunnel to the other end dumps you back to the main menu of Garry's Mod
  • Occasionally, D0G will clip through his cage in aftermath_doghub and be outside it before the cage opening trigger is activated. However, triggering the opening of the cage will cause him to behave normally
  • D0G in aftermath_doghub, aftermath_kenresource, and aftermath_doggathering will occasionally clip into the player or restrict their movement
  • aftermath_dogcanyon currently lacks D0G himself as a scripted NPC here, and so most functionality is defunct. It is unknown if spawning a D0G NPC will allow him to inherit the scripting
  • aftermath_lineararena doesn't appear to randomize geometry as often as it does enemy types. Unknown if intentional
  • aftermath_ztest occasionally spawns very few enemies at all. Unknown if intentional
  • aftermath_outlandmedium1's level floor is entirely missing
  • aftermath_outlandmedium2 spawns no enemies upon map loading. Unknown if intentional
  • aftermath_kenresource and aftermath_doggathering both have working resource collecton mechanics, but the counter on the left side of the screen will not increase. You are still, however, collecting resources - keeping manual track will show you can still access the areas
  • It is unknown if the upgrades in aftermath_kenresource and aftermath_doggathering actually function or not

This list may well be added to, depending on what is reported and found.