STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars Battlefront Commander 1.05v2
A lot of random ideas for the Galactic civil war mode
1. Maybe if the Rebels own Kamino allow them to build Clone Renagades and the famos Clone Anti-Troopers while also greatly reducing the OP price reduction to infantry and making it either 50% off or allow infantry to be produced 20% faster instead,also I think it be fair if for the Empire they could get Imperial Comandos and Verteran Clone Stormtroopers from Kamino so they also have a reason to want Kamino.

2.Also I would greatly decrease the ammount of fighter spawms from ships like the ISD which were more focused on firepower and reducing the ammount of fighters from the Quarsar and Escord carrier to about 5 starting squads and some in reserve while for the ISD it be 3 starting squads with 2 to maybe 3 in reserve.

3. Speaking of fighters I also would not allow things like Tie Defenders,any tie variants besides the interceptersfor the empire or for the Empires I wouldn't have anything more then B-wings or X-wings and A-wing to be free spawns under any cercomstance since it's already one thing when a ISD carrys like 6 fighter squars which again I do like they you have nerfed them so they aren't as OP as before where back then the Empire for some reason could get better fighters from Carriers then the Rebels when they were more focused on warships that could do direct combat rather then having something focused on fighter supremacy.

4. For the Venator I'd sugest having it carry around 8 squads of fighters and quite a few in reserve however in return I'd take away it's shield abbility and allow both the Empire and Rebels to get mainly republic era fighters like V-wings(I'd sugest having the Rebels V-wings to be better then the Empires as the clone wars versions were superior then the Imperial era ones as they had shields and a astromech on board) and ARC-170's to sort of make things interesting and lastly I'd decrease the pop cap of the Venator to about 3 to 4.

5. I also think that you should update the allegance of the local populations as for some reason Kashyyyk,Bothawai,Sullust,Endor,Dantooine,Ithor,Ord Mantel,Mon Calamari,Rodia,Ryloth,Rothana,Naboo,Foerost support the Empire instead of the Rebellion cause the Empire is coded off of the Republic.

6. In saying so I also think that you should bring back the populations of Munnulist,Cato Nemodia,Mustafar,Trandosia and Duro.

7. I also had the idea where as the Empire maybe you could get sith stuff from Korraban and switch the allegance of the Trandos to the Empire as the Trandos worked with the Empire to enslave the Wookies.

8. For Rothana I had a ide where for both sides if they own Rothana they could build Acclamators (I personally would give them the shield abbility for both sides and have the rebel one have good point defense while the Imperial one would not have that but have twice as many turbolasers),allow the Rebels to build LAAT's,AT-TE's,AT-XT's and be the planet that unlocks the MAAT and AT-RT for the Rebels and for the Empire they could possibly get some nice buffs for they're walkers all thanks to Rothana Heavy Engineering.

9. I love the fact that now if you want to build captial ships or other types of ships you need the certain shipyard for some of those ships and that you can't build these things ust anywhere however I though of an idea where on certain planets like Cato Nemodia,Hypori,Geonosis,Mintooine,Sluis Van,Mechis,Utapah,Mustafar,Mintooine,Raxus Prime,Salucami you could build some kind of CIS ship refitter that would allow you to build Munnifcent Frigades,Recrusiant Destroyers,Provedence Carriers, and unlock the Lucerhulk for the Rebels while having most of these ships spawn mostly CIS fighters for balance purposes.

10. Also I think they're should a Republic ship refiter that both the Empire and Rebels can build on planets like Rothana,Duro,Kamino,Polis Massa,Naboo,Kuat,Rendili and Ord Mantel which could allow both sides to get Acclamators,Consular Class Crusiers,ARC-170's, and have it unlock the Venator and Aquenten Class Crusier for the Rebels and Empire.

11. As a side note about the Venator I think you should change the skin for the Venator for the Rebels and either give it some rebel logos or just use the Republic era one as the model for it is extremely nice but it can be a bit confusing when your fighting a grey Imperial Venator with a grey Rebellion Venator and I'd would strongly recomend replacing the base game voice for the Venator with the one from Republic at war as it's just so much better even if it's suppose to be a clone voice.

12. Another idea I had was where as the Empire you could build Dreadnaugh Heavy Crusiers,Nebulan B's,Nebulan B2's and Quasars as these were both used by the Empire and Rebellion and I also think the Nebulan B's and Nebulan B2's should take only 2 pop cap for ballance purposes.

13. I noticed you added Rex and the ghost crew which I really loved and was wondering if you could add Ahsoka Tano and Sev from Republic Comando to be hero's for the Rebels while having the rest of Delta squad,Wolf Yularin and Comander Cody be heros for the Empire.

14. For Rendili I think it be cool if you could get a bonus to Dreadnaugh heavy crusiers and Victory Class Star Destroyers when Rendili is owned since those are Rendili Star Drive products.

15. For Corulag you could replace it's discount to infantry with a bonus to all Tie variants like Tie Defenders or Tie phantoms due to Sienar Fleet Systems.

16. For the Wheel I wouldn't do too much but I might suggest increasing it's max star base level while also greatly increasing it's credit worth due to its space casinos.

17. For Fresia I'd give a bonus or discount to all ARC-170's,X-wing's,Z-95's and Snow speeders due to the Incom Corperation.

18.For Both Ord Mantel and Raxus I'd give a salavage bonus for both the Empire and Rebels when they destroyer a enemy ship like in Republic at War,I'd also give them a bonus which would allow them to be able to produce clone wars era stuff.

19. For the Roche Asdroids I'd give it the Abbility to produce captial ships,have it's max starbase be at 5, and when owned allow it to give discount to the Rebels for they're B-wings and V-wing speeders.

20. I noticed that about half of the galaxy starts out neutral in Galatic Civil war and I think that Fondor,Rendili,Duro,Foerost,Naboo,Ord Mantel,Mustafar,Trandosia,Cato Nemodia,Munnulist,Mygetto,the Maw ,Korraban ,Honoghr ,Mandalore ,Geonosis ,Thyferra ,Rodia,Ryloth,Dathomir,Bonadan,Tatooine,Carida and possibly Rothana and Kamino start out as Empire controled.That also being said howeverI do think that a lot of those Empire worlds like Ryloth,Rodia,Duro,Cato Nemodia,Geonosis maybe even Kashyyyk should start out with almost nothing to sort of balance them clearly owned more territory.

21.Speaking of whichhave Mintooine,Jabbim,Boz Pity,Rhen Var,Polis Massa,Hypori,Roche Asdroids,Raxus Prime,Bothawai,Mechis,Sluis Van,Ithor,Dantooine, and maybe give them Kamino and Rothana to them instead for balance purposes and to sort of reference the Kaminoan Rebellion from Starwars Battlefront 2 and maybe give them Rodia or Duro instead.

22. Also for Kashyyyk I think it be cool if you could recruit Wookies as the rebels if you owned Kashyyyk like in Republic at war.

23. Same could be said about the N1's on Naboo for the Rebels to sort of act like a early intercepter if they took Naboo.

24. I might suggest bringing the begining pop cap for ground battles back down to 10 again while having everything take only 1 pop cap that way you do have a chance to defend but it's not like base Republic at War where it was way to easy to defend.

25. I'd personally buff the heck out of the infantry for both sides while both getting rid of the price reductions you can get for them and make them cost a lot more so infantry doesn't feel like cannon fodder when that's manpower your losing.

26. I'd also buff the Victory by replacing it's "Boost Power to Weapons" abillity with the "Fire All Batteries" one from the Venator.

27. As for the early stormtroopers I noticed you tried to go with a hybrid of phase 2 clone armor and the classic stormtrooper helmet which kind of looks odd when you could just use the Clone Engineer helmet from the Classic Star Wars Battlefront 2 game which could act as a perfect blend between phase 2 and classic stormtrooper armor while having the Clone Stormtroopers have the classic plain phase 2.
armor.

28. And Lastly I'd recomment you add some better models for the plex troopers as well since the models for the infantry are beutiful but it kind of throws me off seeing these models next to the plex soldiers from base game.

Anywho I love the new update for the mod and I'm glad too see the mod is not dead.
Last edited by TheEndangeredCarmine; 31 Aug, 2018 @ 5:11pm