STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars Battlefront Commander 1.05v2
Lino 8 Jan, 2021 @ 4:02am
Balance and Gameplay
I love the amount of content in the mod but gameplay wise it feels just all over the place. The most glaring issue is how weak capital ships are. They just do very very little damage which essentially causes bombers to reign supreme. Turbolasers need to do way more damage across the board.

Health wise some units are also strange. For instance the Arquintens has about the same health as a Correlian Corvette . I feel like you just need to go over all units and try to make things more consisten and sensible.

On the ground there are also some issues. Like Stormtroopers (and other infantry? haven´t played much ground) Have medics which just make them insanely tanky. Couldn´t even damage them in Campaign as Rebels with my hover tanks. Or maybe the tanks just don´t do enough damage.

Finally there is weird inconstency between the same units from different factions. For instance the rebel Venator appeared almost twice the size of the Imperial venator in camapign? Maybe that was just a height thing.

And finally for the campaign. ♥♥♥♥♥♥♥♥♥ space stations are OP. please nerf. Even just a level 3 spawned so many capital ships and had so much health. A bit ridiculous. I also noticed bombing runs didn´t seem to do anything as Rebels.

So yeah fun amount of content but it needs a lot of polish.