Overgrowth

Overgrowth

Outdated Therium-2 Asset Pack
MrEvan312 21 Oct, 2017 @ 4:17am
(Possible spoilers) Just completed the game entirely. Some thoughts and praise!
Fantastic level design, first off. Can't even wrap my head around how much effort and thought went into such maps like the Garden!

The dialogue was surprisingly good; as a film director, I know that dialogue can make or break an experience.

Got a kick out of the 4th possible ending. Discovered it by accident. Nothing to kick off your morning like kicking some asses and going back to sleep.

I liked that there were some actual choices and consequences to influence one's gameplay. Would be nice if sparing Drika or rescuing that prisoner on the beach (and maybe add some new small decisions) had an impact on future events.

The lore was very interesting, but I feel there was a lot left unsaid or unexplored. What was the "beast" that ambushed Drika's group? Could we get some more insight on the Arliss Empire or the Ursita or the Dogs? What is starting to take over all these people and possess them with such strength and ferocity? What is "the reaper" mentioned in a note in the Desert outpost? What is this "crete" substance? Does this story at all tie into the Lugaru and Overgrowth stories? Honestly, I rather LIKE that you put in enough lore to hint at a much bigger story, as I know (as a film director) how much work one has to put into a good story, but there is so much I think this could delve into.

I really would like to learn more about Jairo, how he refers to some sort of unknown faction that he works for, constantly referring to "we", and then when he says "he" will return, whoever that may be. Is he related to whatever possessed Wilen and controlled his mouth? Jairo, whatever he is, and whatever faction he may work for needs some screen time. To me, he almost seems like the G-Man from Half-life, which I thought was very interesting.
Last edited by MrEvan312; 21 Oct, 2017 @ 4:25am
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Showing 1-4 of 4 comments
catheterClown  [developer] 21 Oct, 2017 @ 10:21am 
Thank you very much for playing and enjoying Therium-2.
The C & D path (as detailed in the latest ModDB article) will have long lasting impacts to your decisions and playstyle, but I (sadly) don't have the tools at the moment to do such things. That'll change later.
A lot of the lore, right now, is only hinted at. The beast in Drika's camp, for example, was held in Collinpeak, but there isn't any explanation as to what it is. That'll change in future expansions; any questions you have now will likely be answered then.
Some of the lore points you brought up are already explained in the lore books & notes, like where crete comes from (in a book that talks about spirit energy in the Therium).
The story does actually tie into Lugaru, but the Overgrowth Campaign is not canon. It's shown in the latest B path epilogue level, where Ghost leaves Gunk's hut, that he lives in the same site as Turner's family did, but reveals Turner never went to the slaver mainland (in the Overgrowth campaign) and instead died alone and buried with his family.
It's honestly one of my favourite levels.
The C path probably won't reveal too much new stuff about Jairo, but the D path's very likely to. There's already a tonne of hinting at who he "works" for, but there's never any concrete, definitive proof or "aha" moment, which might change in an expansion.
I do admit that there isn't too much info about the Arliss Empire, which I really want to change in an update. I want at least three more lore books around the A path about the Arliss Empire and how it functions, but for now they'll remain somewhat vague.
The Urista people, however, will be thoroughly explored in the C path. You'll eventually figure out the entire story of the ancient people, its traditions and origins, and everything inbetween.
Again, thank you so much for playing and enjoying Therium-2. I hope you enjoy my next projects.
First of all, the scenery and dialogue writing was pretty good. The transitions itself were nice and smooth and didn't raise any huge questions, as to what is happening. But I feel that the endings to Therium-2 are very dissatisfying. The best ending in my opinion is the B ending where he ends up living on the farm with his sister. Compared to the other ones at least. After I played the A ending and Amos dies to the cats and gets played on, I thought to myself "Ok, that's a solid ending. Might have overestimated his power when attacking the cat." When I played the path, where you follow Jairo's decision and blow up the empry, it just leaves a hollow feeling. I already assumed that this was the case and you got nothing from just blindly following a random guy telling you to kill people and break down an empire, but it still left me disappointed. The secret ending where he went back to bed was simply more funny that he actually went asleep, than the fact that the ending itself was just boring and monotonous. What I don't understand about the farm ending is why he leaves Jairo alive after beating him. Seriously, someone comes up to me and makes me break out of prison, kill some people, do tons of ♥♥♥♥ for him and always talks down on me and when I beat him, he tells me I CAN leave?? Amos should have slit his throat just for that comment. Amos always is high and mighty on his horse, saying he will beat whoever threatens him, but then backs down on the opportunity to kill a mad terrorist?! Makes no sense to me. Although by far the WORST ending was the alternate B ending, when you return to your home after getting the map (Feels worse though if you have completed the other farm B ending and you beat Jairo's ass). Because once you reach the city, obviously (if you played the farm ending) Jairo turns up and starts murdering people. After EVERYTHING Amos has experienced and after ALL THE EGO he has gathered, easily telling people he'll beat them, he backs down and doesn't interfere?!?!? When that scene happened I was really happy and thought to myself "Yes!! A good ending! A showdown between Jairo and Amos in the city! Maybe even Amos against some of those rogue purple-eyed rabbist!" But nooooo. Amos suddenly becomes a huge coward and hides from Jairo and EVEN LET'S HIM KILL BIJOU! If Therium-2 wasn't an integrated story in the game itself, but a mod at that point, I would have instantly deinstalled it.
Greynose 20 Mar, 2020 @ 4:24pm 
It takes some serious balls to go through with a whole game based on punchy rabbits with too much testosterone and tragic family backgrounds, also politics and genocide. Wow.
I got just as caught up in all of the game as the other two here, after overgrowth i was impressed with a solid, pleasant experience. Lugaru left me kinda sad and then came Therium 2, which I just now completed and am currently trying to recover my jaw which dropped to the ground somewhere along the ride. Drika's Story is a nice dessert currently but feels a little unfinished. Very nice finding out more about the world and culture tho.
I have some questions of course, aside from which has already been asked.
In Ouran, at night, on the left cliff a little over from the banjo player (I so hope he gets a little story and screentime oh boy) I can hear some muffled voices and weeping from one of the houses I think. What the hell is going on there?
Also, Gunk and Turner are so much alike in looks and attitude that I'm kinda convinced that's actually the same rabbit. Maybe he found a way to skip time in the Therium or something.
Talking Crete now - It's magical and spiritstuff all right but sometime between screens I read that there were two types - black and white. Also the first grave that the elder gods createt had red crem(edit oops wrong genre). I can think of precisely one place that has red crete too and that's Lugaru. (edit also the desert maps oops. Also maybe that isn't crete at all but it does look a lot like it)
Did I understand right that the gods fought (also if wolf and rabbit gods fought what's with the other animals? don't they get gods?) and a lot died and the Therium is their graveyard which also extends into the real world so you can fast travel (Jairo made prrrretty clear that 'we' wish no sentients colonializing the Therium but what's with traders? maybe? okay maybe not) buuut did they bury them all? What's with the remaining ones? Do they just drop crete like lego all over the world or what? And is that their ribcages oh my.
Also did a little of Watership Down seep into the Names (Fiver and I believe there was a Clover too) or was that coincidence?
..Giant Cicadas that rythmically devastate the landscape? Oh hell yes!
I half agree on what Fluffy here said about the ending where Amos goes back home. Maybe it's not clear or cinematic enough that - as far as i understood it - Amos did fight back and also he tried to hide first because Jairo and the things he saw on his journey made him a little woozy in the head. I think it's completely understandable to be afraid when the dude only you can see suddenly appears in your home city after you think it's finally going to be all right, is visible to others and you know he's gonna kill them all. Then probably dissapear as usual.
Another teeny tiny critique is that while i find it really entertaining and a nice touch how pompous the cat speech is, the scene with Terai and Folti is just a tad too long (maybe because Folti likes talking so much but yeah). You got really nice dialogues and characters tho.
All right that's all I can think of for now I hope my theorizing is funny for you if you read this Constance. And honestly with Watership Down being my favourite book and my little aggressive child-me-memories of an anthropomorphic stuffed toy lamb (not quite a rabbit) which was my all time favourite toy and I pretended it would fight with the other stuffed animals and tottally kicked their asses - ignoring the cute ribbon it had on its head - Yeah I think i can legitimately say this is a fuggin' dream for me. Awesome work.
Last edited by Greynose; 20 Mar, 2020 @ 4:34pm
catheterClown  [developer] 20 Mar, 2020 @ 4:42pm 
I always enjoy hearing from people who enjoyed Therium-2.

Originally posted by Greynose:
In Ouran, at night, on the left cliff a little over from the banjo player (I so hope he gets a little story and screentime oh boy) I can hear some muffled voices and weeping from one of the houses I think. What the hell is going on there?
Just a bit of environmental storytelling. The final days of the cicadan cycle are tough to chew, and even harder to swallow.

Originally posted by Greynose:
Also, Gunk and Turner are so much alike in looks and attitude that I'm kinda convinced that's actually the same rabbit. Maybe he found a way to skip time in the Therium or something.
Gunk will have his time to shine. In truth, he couldn't be any more different than Turner.

Originally posted by Greynose:
Did I understand right that the gods fought (also if wolf and rabbit gods fought what's with the other animals? don't they get gods?) and a lot died and the Therium is their graveyard which also extends into the real world so you can fast travel (Jairo made prrrretty clear that 'we' wish no sentients colonializing the Therium but what's with traders? maybe? okay maybe not) buuut did they bury them all? What's with the remaining ones? Do they just drop crete like lego all over the world or what? And is that their ribcages oh my.
The gods of each sentient species were nought but seeds who gave birth to free will. Animals like birds, insects and cattle have no free will, and are thus controlled by the base spirits that control the world after the elder gods' demise.
The 'ribcage' formations around the Therium have been theorized to be remains of the elder gods. Crete around the world is created by the base spirits, for reasons that cannot be understood by mere sentient beings... yet.
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