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1. Introducing buildable elite did make hard AI way more insane (since they have more resources). 2. A destroyed built elite triggers the cooldown even though the selected elite has not been summoned yet
I still cant properly implement a cooldown on elite spawn from base.. when i do that the AI hard should be beatable.. having no cooldown make them come one after another.. If i cant get it working ill delay the build time for them.. but thats the last resort
Suggestion: Make the Listening Posts 200
Overall the building of all the Elites is a blast.
The problem still lies in the Escalation Phase Economy and the Weaker Line Units.
Not everyone would like this, but to have very strong Units (both Line & Elite) so it plays more like DoW 1.
Each Line Unit being valuable vs. feeling like fodder.
This on top of the Escalation Phase Economy which makes the game super spammy.
Possible Suggestions
Line Units- extremely stronger with an increase in the number of squad members like DoW 1.
Elite Units- Very strong Health, but not so powerful dps & ability wise that they wipe squads out; again more like DoW 1 where you have the Commander fighting 2-3 squads, but the fight lasts a while.
Balance this Super Strong Line & Elite Unit path with an increase in cost of the units.
The way you did the Elite Units with the Damage & Health Upgrades is fantastic and a lot of fun to play. But to get it so the game no longer feels like a spam micro intense spam fest would rock if someone creates the mod to do it or if this mod goes in that direction.
Ty again for the work; some good fun. :)