Source Filmmaker

Source Filmmaker

Coat of the Wolves
t 28 Mar, 2019 @ 1:08pm
for those who dont know how to attach the model to scout
drag the scout to the cosmetic in animation set editor, then open the cosmetic and select the locked items, after that next to the animation set editor, you will see something saying "procedural" "default, zero, half, one, playhead, in, out, paste, drop, jitter, smooth, stagger and hold, grab zero and pull it to the right and the cosmetic will be automatically dragged to the scout, hopefully this helps
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Showing 1-8 of 8 comments
mr. sltrskid 19 Jun, 2019 @ 9:19am 
It clips tho
Greirat 18 Sep, 2019 @ 1:00pm 
It clips
t 14 Apr, 2020 @ 4:56am 
idk then i dont use sfm anymore
Mandoki 30 Jan, 2021 @ 10:07pm 
On the HWM models it has clipping issues with the torso and the sleeves.
MrDashell 23 Jun, 2022 @ 8:16am 
try baking procedural bones for both the jacket and the HWM scout
MrDashell 23 Jun, 2022 @ 8:32am 
nvm it still has clipping
MrDashell 23 Jun, 2022 @ 8:35am 
Try to find the r_flap and l_flap and use the default slider and its fixed
Totally Todo 20 Jul, 2022 @ 10:29am 
i found that doing zero to each point individually prevents clipping
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Showing 1-8 of 8 comments
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