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Are you using the MacOS or Linux version of WotC? Feral still hasn't gotten around to updating it with the first patch for WotC, so it still has those issues. Fixing it would require around 500MB of extra files.
Yes I'm on MacOS, so that might be why. The odd thing is I've had missions were it the sectoid soldier worked fine, and others were it was stuck in the T-pose. So quite odd. But I'm not surprised its due to Feral not having updated WOTC yet.
It's not odd when you know how the unreal engine works, so I'll try to keep it short:
The base game is cooked, which means all packages pull in their dependencies when it is being cooked (i.e. sectoids pull in sectoid animations) and packages that are not used directly (such as animation packages) are discarded. Mod packages are uncooked, so they rely on the discarded packages. If a vanilla sectoid is loaded before a sectoid soldier, the vanilla sectoid brings the required animations into memory, so the sectoid soldier can use them. If not, he lacks animations.
Before the update, the fix was to include all the animation files manually, which means +500MB for each mod that that relies on those files. The update for the windows version added a bunch of packages (list here) [pastebin.com] so that mods can rely on those being present, but Feral hasn't updated yet, so you will still be encountering this issue.
Edit: Meeting more ABA units I have to say that more and more crashes appear when I'm fighting against them. So it's really a problem.