XCOM 2
A Better ADVENT: War of the Chosen
Morten E. 26 Dec, 2017 @ 11:53am
Sectoid soldiers stuck in T pose
I've just started playing with A better advent, but so far I've twice experienced that sectoid soldiers were stuck in a T pose. They didn't annimate at any point, and when it was their turn, they would just teleport to a new position after a while.

Any idea what might be causing this? I do have quite a few mods active, but none that should interfer with ABA as far as I can tell.
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Showing 1-10 of 10 comments
ChackieChacker 6 Jan, 2018 @ 3:06pm 
same here.
robojumper 8 Jan, 2018 @ 1:33pm 
@Morten E., @ChackieChacker
Are you using the MacOS or Linux version of WotC? Feral still hasn't gotten around to updating it with the first patch for WotC, so it still has those issues. Fixing it would require around 500MB of extra files.
Morten E. 8 Jan, 2018 @ 1:42pm 
Hey @robojumper

Yes I'm on MacOS, so that might be why. The odd thing is I've had missions were it the sectoid soldier worked fine, and others were it was stuck in the T-pose. So quite odd. But I'm not surprised its due to Feral not having updated WOTC yet.
robojumper 8 Jan, 2018 @ 2:26pm 
@Morten E.
It's not odd when you know how the unreal engine works, so I'll try to keep it short:

The base game is cooked, which means all packages pull in their dependencies when it is being cooked (i.e. sectoids pull in sectoid animations) and packages that are not used directly (such as animation packages) are discarded. Mod packages are uncooked, so they rely on the discarded packages. If a vanilla sectoid is loaded before a sectoid soldier, the vanilla sectoid brings the required animations into memory, so the sectoid soldier can use them. If not, he lacks animations.

Before the update, the fix was to include all the animation files manually, which means +500MB for each mod that that relies on those files. The update for the windows version added a bunch of packages (list here) [pastebin.com] so that mods can rely on those being present, but Feral hasn't updated yet, so you will still be encountering this issue.
Last edited by robojumper; 8 Jan, 2018 @ 2:31pm
Morten E. 8 Jan, 2018 @ 3:25pm 
Ok, thanks for the explanation. I'll hope Feral gets around to update it at one point, but its not gamebreaking anyway, just confusing when it pops up.
DerBK  [developer] 10 Jan, 2018 @ 6:22am 
Thanks for clearing that up.
ChackieChacker 10 Jan, 2018 @ 8:45am 
yes, I'm on MacOS, too. Sucks that they still haven't updated us yet. Since two days ago, the game actually crashes once the first soldier takes a shot (has probably nothing to do with your mod). Seems like mods are getting updated for the Fall Update and it screws things up on the mac side. Oh well.
Nor Dogroth 13 Jan, 2018 @ 4:45am 
Really weird thing, I have the same issue as mac user but I can play. I've heard from others who can't play the game due to freezes belonging to missing animations. Let's hope for a updating coming soon, I mean we've paid for this…

Edit: Meeting more ABA units I have to say that more and more crashes appear when I'm fighting against them. So it's really a problem.
Last edited by Nor Dogroth; 13 Jan, 2018 @ 6:20am
Rob 27 Jan, 2018 @ 8:33am 
I really LOVE this mod but im having the same issue with the T pose sectoids at first they were normal but as of recently i have been having the "T pose" sectoids, is there anything i can do to fix this or even possibley remove the unit entirely? Would be Awesome if the mod creator would fix this!
DerBK  [developer] 27 Jan, 2018 @ 8:34am 
Did you read this thread? Are you on Mac/Linux?
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