XCOM 2
A Better ADVENT: War of the Chosen
 This topic has been pinned, so it's probably important
DerBK  [developer] 28 Oct, 2021 @ 6:55am
How to fix Chryssalid spawning in ABA
Hi,

As you might be aware of, i am no longer updating my mods (partly simply because i don't wanna, partly because i don't want to mess up everyone's custom changes to the ini files).

There is one minor bug left in the ABA spawnlists regarding the Chryssalid Crawlers. If you get Chryssies in a very early Terror mission, you will find pods that just consist of singletone Chryssalids, obviously a very weak mission. This is because i accidentally restricted the Chryssalids to one per pod... so when the later Lids can't spawn yet, the pods are near empty.

To fix this issue:

1) Open the XComEncounterLists.ini located in this mod's directory > Config > Chryssalids.

2) Find the entry for "TerrorFollowers". There, adjust the "MaxCharactersPerGroup" values up from 1 to a new value. My suggestion is 4/3/2/2 for the M1/M2/vanilla/M4 units.
Doing so will make those lines look like this:

+SpawnDistributionLists=(ListID="TerrorFollowers", \\
SpawnDistribution[0]=(Template="ABAChryssalidM1", MinForceLevel=3, MaxForceLevel=11, MaxCharactersPerGroup=4, SpawnWeight=15), \\
SpawnDistribution[1]=(Template="ABAChryssalidM2", MinForceLevel=6, MaxForceLevel=14, MaxCharactersPerGroup=3, SpawnWeight=20), \\
SpawnDistribution[2]=(Template="Chryssalid", MinForceLevel=12, MaxForceLevel=20, MaxCharactersPerGroup=2, SpawnWeight=15), \\
SpawnDistribution[3]=(Template="ABAChryssalidM4", MinForceLevel=15, MaxForceLevel=20, MaxCharactersPerGroup=2, SpawnWeight=20), \\
)

3) Do the same for "SavageFollowers"

4) Save the file. Done. You will now be able to encounter many Chryssalids in each pod, as intended.