XCOM 2
[WOTC] Commando Class
 This topic has been pinned, so it's probably important
Alpha115  [developer] 20 Jun, 2022 @ 6:23am
Commando Class Abilities/Equipment
Class Equipment:
Primary weapons: assault rifle, Bullpup rifle
Secondary weapon: Ripjack

GTS Perks:
1. Spec ops Training: Gain a +1 armor, and reduce the damage taken from all weaponry after the first instance of damage taken in a turn by 35%.
2. Clear Head: The commando gains minor resistance against mental effects, and gains the ability to Focus thoughts ability which when activated reduces all ability cooldowns by 1.
3. total Combat: the Vanilla Skill allows soldier to use an item for 1 action. (Tip: This makes commando useful for Skulljacking a foe as they have a decent hack stat and can do the skulljack and possibly move to a better location afterwards.)

Squaddie:
Maurader (Taking a standard shot with your primary weapon as your first action no longer ends your turn.)
Wrist Blade (allows the commando to stab his foes. 1-turn cooldown.)
Grapple

Havok Tree
Corporal: Close and Personal (Confers +25 critical chance against adjacent targets. The bonus declines with distance from the target.)
Sergeant: Merciless (A new ability, your melee attacks ignore armor on organic targets and gain an increased chance to crit and deal extra crit damage).
Lieutenant: Charge! (When activated gain a bonus move action that allows you to ignore overwatch/reactive fire shots from enemies. 3-turn cooldown.)
Captain: Retribution (Vanilla Skill)
Major: Makeshift bomb mods (Your grenades deal +1 damage, and any equipped grenades gain an additional use.)
Colonel: Butcher's Strike (A C.Q.C technique made to devastate a foe. The soldier performs two melee attacks at the target. Each has an aim penalty of -15. The ability has a 5-Turn cooldown.)

Tactical Tree
Corporal: Get down! (You grant an ally a +1 mobility and +10 dodge bonus for a brief time.)
Sergeant: Imposition (When the soldier shoots at a creature they reduce the creature aim stats by a small amount for a brief time.)
Lieutenant: Mark Hostile (you mark a target increasing you and your allies chance to hit it. The bonus is +10 to hit and +5 crit chance.)
Captain: Energy Shield (The commando gains a 6 HP regenerating energy shield.)
Major: Grapple Expert: The commando gains a free move after using the grapple ability. Can only trigger once per turn.
Colonel: Move Out (While on the battlefield the Commando's allies gain +1 mobility, and +10 dodge. In addition the commando can grant an additional move action to a squadmate.)

Blaster Tree
Corporal: Serrated rounds (All your primary weapon attacks deal +1 damage if the target has been wounded and deal +1 increased damage with critical hits.)
Sergeant: Zero In (Vanilla Skill)
Lieutenant: Shockblast (an ability similar to whiplash except it does not have charges but a 5 turn cooldown)
Captain: Lock'nLoad (Kills with primary weapon restore 1 ammo.)
Major: Let'em Rip (When the soldier kills an enemy they gain one non movement action point. Effect has 2-turn Cooldown.)
Colonel: Burst Fire (Fires a shot with a penalty of -10 to aim. If it hits, immediately fire another shot with a high crit chance at the target.)
Last edited by Alpha115; 16 Nov, 2022 @ 10:56am