RimWorld

RimWorld

Dubs Rimatomics
 This topic has been pinned, so it's probably important
Dubwise  [developer] 3 Sep, 2017 @ 3:33pm
HELP!
If you need help please ask here or check the wiki here

https://github.com/Dubwise56/Rimatomics/wiki
Last edited by Dubwise; 24 Sep, 2019 @ 5:28pm
< >
Showing 1-15 of 1,714 comments
Roque the Rogue 3 Sep, 2017 @ 6:55pm 
The new research types. Will they ever get their own tab or its impossible? I know we can't research them through basics means, and man.. do they clog, Filled the whole research tree. Note: I'm using researchPal.. maybe thats the cause?
Dubwise  [developer] 3 Sep, 2017 @ 7:09pm 
it does have its own tab, research pal was made before tabs existed and its been patched by different people over time to make it work in new versions of rimworld, so i assume they never added support for the research tabs
cincodesammy 3 Sep, 2017 @ 7:41pm 
Do you need a new save to play this?
Dubwise  [developer] 3 Sep, 2017 @ 7:44pm 
Originally posted by cincodesammy:
Do you need a new save to play this?
Nope
Rakonat 4 Sep, 2017 @ 12:14am 
Is there going to be some kind of documentation/spreadsheet with numbers? Like proper ratio of cores/active fuel rods to turbines, turbines to transformers and ect. Was surprised to find that 2 cores/24 rods at 50% flux didn't even peak the Zues above 20%

Also what does all the buttons on the 'manage core' screen do, they don't seem to adjust tempature or power outputs.
Last edited by Rakonat; 4 Sep, 2017 @ 12:16am
xBlkMik3x 4 Sep, 2017 @ 4:59am 
Im getting errors in my menu with the audio clips. Why would that be??
Dubwise  [developer] 4 Sep, 2017 @ 5:04am 
Originally posted by Rakonat:
Is there going to be some kind of documentation/spreadsheet with numbers? Like proper ratio of cores/active fuel rods to turbines, turbines to transformers and ect. Was surprised to find that 2 cores/24 rods at 50% flux didn't even peak the Zues above 20%

Also what does all the buttons on the 'manage core' screen do, they don't seem to adjust tempature or power outputs.

I was probably going to do some youtube vids explaining basics and details. And i was thinking of maybe including some very simple graphics with some numbers and graphs in the research screen if i can find the space, but i dont want to give away too much info because its fun working things out, but here is some basic stuff for people to read for now.

The reactor control screen has 1 slider for adjusting flux level, start and stop buttons, and then buttons for designating fuel install and removal in the center grid. You designate fuel to be installed while the reactor is cold, once its installed you press start and then you can slowly raise the flux level to the desired power output, if you produce too much power you will notice transformers starting to spark, that means an overcurrent incident could occur and blow the transformer and power lines unless you are charging batteries or PPC's at the time, so try to keep it close to your actual usage unless you are boosting power for raids, this also helps fuel economy.

The power output on the cores varies a lot based on the life of the fuel, flux level, and what upgrades you have, the fuel has a power output curve over its lifespan so in a normal unmodded core it starts at 3500w per rod, slowly falls to 2500 then around 20% remaining it falls off a cliff, with the breeder mod installed it starts at 2500w, shoots up to 5000w at 50% then back down. those curves are then multiplied by the upgrades which stack, the conductors mod increases the power of the fuel without increasing usage rate, the flux mod raises the max flux rate which increases fuel usage rate with it.

The zues can output 1 megawatt so its meant to be an option for people that want to run arrays of energy weapons, thor outputs 100kw which is likely to be enough for any large base running traditional defenses.

I would say a standard setup for a base would be 1 thor turbine with 2 cores, then you run both cores at lower flux levels and when you need to shut 1 down for repairs or refuels then the other can take over the full load.

To max out a zues it would only take 6 fully upgraded cores running the breeder mod with the peak output being around 50% fuel usage, and that would charge a PPC in seconds.
Dubwise  [developer] 4 Sep, 2017 @ 5:04am 
Originally posted by xBlkMik3x:
Im getting errors in my menu with the audio clips. Why would that be??
are you using a mac or linux?
xBlkMik3x 4 Sep, 2017 @ 11:52am 
I am using a MAC, i also get errors with other mods that use special audio so idk what to do about that.
Dubwise  [developer] 4 Sep, 2017 @ 11:54am 
Originally posted by xBlkMik3x:
I am using a MAC, i also get errors with other mods that use special audio so idk what to do about that.
Probably some ogg or mp3 license issue where it fails to find the codec on your system, there will probably be a post somewhere on the internet about how to fix it in general
BagelBalls 4 Sep, 2017 @ 3:16pm 
How would you start this mod?
Dubwise  [developer] 4 Sep, 2017 @ 3:17pm 
Originally posted by NCE►BagelBalls 🐱I==🐱۞:
How would you start this mod?
build a comms console and wait, then the research system guides you through all of the steps
BagelBalls 4 Sep, 2017 @ 3:18pm 
Ok. Just downloaded it, gonna start
Trying to place a water cooling station. Keep getting "The terrain here cannot support this." Am I missing something? Is there a trick to placing them?
Dubwise  [developer] 4 Sep, 2017 @ 6:26pm 
make sure the main body of the building is on land, then the opening needs to have 1 cell in water
< >
Showing 1-15 of 1,714 comments
Per page: 1530 50