RimWorld

RimWorld

Dubs Rimatomics
Jacbo 21 Sep, 2020 @ 8:12pm
Failing quests when using Rimatomics weapons
I really want to use things like the punisher or liberator to attack bandit outposts for quests but doing that has such a high chance of failing the quest because "they realized they were discovered and left". Is there a setting or research upgrade to lower the chance? These 2 weapons are pretty useless to me currently because I get punished for using them.
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Showing 1-7 of 7 comments
Dubwise  [developer] 22 Sep, 2020 @ 6:31am 
sounds like you are trying to do some kind of stealth quest, maybe modded since i have never heard of that happening before
Jacbo 22 Sep, 2020 @ 8:12am 
No it's just normal bandit camp quests
Jacbo 22 Sep, 2020 @ 8:13am 
I don't have any mods that affect quests
Dubwise  [developer] 23 Sep, 2020 @ 6:49am 
odd i never heard of a "discovered and left" message before, nobody else has reported this
HMIMH 3 Oct, 2020 @ 8:00am 
I second this. I had a "Attack bandit camp" made of 6 tribesman. I launched the nuclear missile to que quest map tile, and when it impacted a grey notify popped up saying they were discovered and ran away. Makes no sense since they got obliterated, no time to run ha
Dubwise  [developer] 5 Oct, 2020 @ 5:02pm 
i tested loads of spawned sites and quests and never saw that happen, and none of my regular testers have seen that happen, so i suspect its a modded thing, can you reproduce this with the debug tools in a game with just rimatomics loaded?
Lobomancer 15 Oct, 2020 @ 12:41pm 
That happened to me today but in a heavily modded save.
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