RimWorld

RimWorld

Dubs Rimatomics
Radiation and Reactors
The reactors should produce more radiation to the point where you always need radiation suits and androids, robots, droids should not be negativity affected by radiation. Also, the buildup of radiation should occur in the ground and air, around and in the reactor. Also, the possibity of events that move the radiation around by the wind and/or radiation being transfer from one tile to the next in the ground. And radiation able to infect the water cause it to be radiated and needing a radiation scrubber for getting unradiated water. However, it could also double as a filter for cleaning out water that has been infected with sewage. Also, radiation being able to move acorss the world map by wind and causing raidation weather events. Also, radiation should slowly dissipate over time. For example, if say 50 in-game yrs or more passes then the radiation should start to dissipate. Another example, if say you run a reactor out in the open then raidation should get moved around by the wind, causing a radiation event. Also, if there is enough radiation in the air then you should be able to get an event called radiation storm that is much like fallout 4. Also, maybe new walls for keeping radiation in a room and machines for removal of radiation from ground and air, radiation scrubbers maybe. Maybe recommend at least 2 different version and maybe a version for cleaning out radiated water. One for cleaning the soil and another for cleaning the air like an O2 scrubber from the MarsX mod. Also, to reduce the spreading of raidation by having the reactor in a fully closed and roofed structure/room.
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Showing 1-7 of 7 comments
SioxerNikita 3 Nov, 2020 @ 12:09am 
Reactors produce a ton of radiation, that is why they are shielded.
Like I genuinely watched a Nuclear Physicist stand a few meters from an active reactor, and the radiation exposure is less than that of flying in an airplane. Because they are shielded.

Androids, Robots and Droid are not part of the mod, so it is a bit... well... he'd have to make a bunch of compatibility, if anything you should talk to those modders to deal with it.

Also radiation doesn't "buildup", radioactive materials can build up. A reactor is sealed so it wouldn't leak radioactive materials, and if you have actual rods, etc, then they wouldn't leak radioactive material either. And even if they did, they'd be too heavy to be carried by wind,

Also radiation scrubbers doesn't actually exist, you have filters and such, which is all you need to do... because radiation cannot infect anything. Radiation is not like a bacteria or a virus, it doesn't make stuff radioactive just because of exposure.

The mod is frankly rather realistic in it's portrayal of radiation as it is, and adding features like this would create misconceptions about how radiation actually works.
Last edited by SioxerNikita; 3 Nov, 2020 @ 12:10am
While radiation isn't a bacteria or virus it still can cause problems in organic organism like death if exposed to too much radiation. Also, radiation can lead to cancer and cardiovascular disease. Exposure to very high levels of radiation can cause acute health effects such as skin burns and acute radiation syndrome. While radiation scrubbers don't exist they might be able to. Also, mods do not have to be realistic unless they are an educational mod. The only reason I suggested this was because someone thought that the reactors from Rimatomics are other powered and I thought the mod could benefit from these features. Also, here is like to an article about effects of radiation on humans. However, this may apply to all organic life to some degree. https://www.epa.gov/radiation/radiation-health-effects
SioxerNikita 3 Nov, 2020 @ 1:23am 
Yes, which the mod actually does do... It does deal with the health effects. Acute radiation sickness is immediate, and cancer is a percentage change, like reality.

And also, radiation scrubbers literally can't exist.

And sure, mods don't "need" to be realistic, but I also knows he did aim to hit something between game mechanics and realism.

I am also very well aware of the health effects of radiation... but radiation doesn't linger, build up or in any way shape or form contaminate an area. Radioactive material does.
Mizu 3 Nov, 2020 @ 9:28am 
A nuclear reactor does not emit radiation into the local environment. The reactor itself is housed within a containment structure that stops any latent radiation from escaping, and barring a breach it's not much in the containment structure.

A Coal power plant actually releases more radioactive material into the surrounding 50 mile radius than a Nuclear power plant from the process of burning coal.
Skooage 11 Dec, 2020 @ 11:59am 
As a nuclear engineer I would say it's important to draw boundaries between radiation and radioactive contamination. Radiation is the stuff that hurts you and radioactive contamination is the material that is atomically unstable and emits radiation.

Now we've got that cleared up - shielding on reactors - yes, real world reactors are heavily shielded but that's not to say you can't get close to the nasty parts. When you enter the containment of a nuclear reactor in order to maintain and refuel it, the radioactive fields can be very high. I agree with OP in this respect. Personally I like the idea of having a containment structure separate to the reactor itself! The reactor emitting a small amount of radiation is definitely more realistic.

Radiation moved by wind etc... - Reactors are not designed to leak and neither are fuel rods however they do, especially if there are faults. Also radiation, particularly neutron flux has the ability to irradiate other materials - that is cause previously atomically stable materials to become radioactive and begin to emit radiation. Essentially the radioactive material does leave the reactor, usually only in small amounts that are contained to the site of the reactor, but small amounts do get out (yes, the fact coal stations release more radioactive particles than nuclear stations to the environment is true!). This is the radioactive contamination, not radiation. Particularly in faults, there is a potential for large amounts of radioactive contamination to be carried across the environment by water/wind/etc (see Chernobyl). I think small amounts building up in closed rooms and being traced out by people walking through them is a good idea! These small amounts should also dissipate over time as the radioactive particles decay.

In terms of "radiation scrubbers", the fact that we use filters is more correct - these remove radioactive particles from fluids. We also use other methods such as charcoal adsorbers and ion exchange beds to remove as much radioactivity from fluids as possible but usually some will remain, particularly in the form of tritium. The filters and ion exchange resins also become radioactive as they retain the radioactive particles and these are disposed of in safe methods as solid waste - an interesting concept is having radioactive waste that needs to be dealt with as a consequence of operating the reactors.

I've never seen a nuclear disaster in this game, i.e. a reactor meltdown, but I can imagine these would emit huge amounts of radiation. drones etc would be good to deal with clean up of these sorts of things, or maybe andriods? (Android tiers mod to the rescue?)

It's a lot of additional concepts to an already good mod - but worth mentioning.
Last edited by Skooage; 11 Dec, 2020 @ 11:59am
SioxerNikita 12 Dec, 2020 @ 3:24am 
Hey, thanks for your Nuclear Engineer knowledge to the discussion ^_^
Rainbow 13 Dec, 2020 @ 5:15pm 
I also think that the radiation cannot be fully contained in reactors. I build 2 Type A reactors and 2 V I did not yet refuel them, and i did not bother to build radiation suits at all.

however, i would not want my pawns to wear all suits all the time so if the reactor really leaks "radioactive contamination" into the direct environment there needs to be a checkpoint.

Also meltdowns are really easy to deal with: as soon you have the coffin over it the whole radiation disappears. So if you have a bot doing it, no problem at all.


If a fuel rod melts down its a very dangerous lump of metal and usually it cannot be just removed but the reactor has to be repaired with quite some heavy radiation shielding, (in some meltdowns the radiation is so strong it kills robots within minutes frying the electronics)
Also it likely has to be decommissioned anyways leaving the metal as highly radioactive waste.
Last edited by Rainbow; 13 Dec, 2020 @ 6:15pm
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