Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like I genuinely watched a Nuclear Physicist stand a few meters from an active reactor, and the radiation exposure is less than that of flying in an airplane. Because they are shielded.
Androids, Robots and Droid are not part of the mod, so it is a bit... well... he'd have to make a bunch of compatibility, if anything you should talk to those modders to deal with it.
Also radiation doesn't "buildup", radioactive materials can build up. A reactor is sealed so it wouldn't leak radioactive materials, and if you have actual rods, etc, then they wouldn't leak radioactive material either. And even if they did, they'd be too heavy to be carried by wind,
Also radiation scrubbers doesn't actually exist, you have filters and such, which is all you need to do... because radiation cannot infect anything. Radiation is not like a bacteria or a virus, it doesn't make stuff radioactive just because of exposure.
The mod is frankly rather realistic in it's portrayal of radiation as it is, and adding features like this would create misconceptions about how radiation actually works.
And also, radiation scrubbers literally can't exist.
And sure, mods don't "need" to be realistic, but I also knows he did aim to hit something between game mechanics and realism.
I am also very well aware of the health effects of radiation... but radiation doesn't linger, build up or in any way shape or form contaminate an area. Radioactive material does.
A Coal power plant actually releases more radioactive material into the surrounding 50 mile radius than a Nuclear power plant from the process of burning coal.
Now we've got that cleared up - shielding on reactors - yes, real world reactors are heavily shielded but that's not to say you can't get close to the nasty parts. When you enter the containment of a nuclear reactor in order to maintain and refuel it, the radioactive fields can be very high. I agree with OP in this respect. Personally I like the idea of having a containment structure separate to the reactor itself! The reactor emitting a small amount of radiation is definitely more realistic.
Radiation moved by wind etc... - Reactors are not designed to leak and neither are fuel rods however they do, especially if there are faults. Also radiation, particularly neutron flux has the ability to irradiate other materials - that is cause previously atomically stable materials to become radioactive and begin to emit radiation. Essentially the radioactive material does leave the reactor, usually only in small amounts that are contained to the site of the reactor, but small amounts do get out (yes, the fact coal stations release more radioactive particles than nuclear stations to the environment is true!). This is the radioactive contamination, not radiation. Particularly in faults, there is a potential for large amounts of radioactive contamination to be carried across the environment by water/wind/etc (see Chernobyl). I think small amounts building up in closed rooms and being traced out by people walking through them is a good idea! These small amounts should also dissipate over time as the radioactive particles decay.
In terms of "radiation scrubbers", the fact that we use filters is more correct - these remove radioactive particles from fluids. We also use other methods such as charcoal adsorbers and ion exchange beds to remove as much radioactivity from fluids as possible but usually some will remain, particularly in the form of tritium. The filters and ion exchange resins also become radioactive as they retain the radioactive particles and these are disposed of in safe methods as solid waste - an interesting concept is having radioactive waste that needs to be dealt with as a consequence of operating the reactors.
I've never seen a nuclear disaster in this game, i.e. a reactor meltdown, but I can imagine these would emit huge amounts of radiation. drones etc would be good to deal with clean up of these sorts of things, or maybe andriods? (Android tiers mod to the rescue?)
It's a lot of additional concepts to an already good mod - but worth mentioning.
however, i would not want my pawns to wear all suits all the time so if the reactor really leaks "radioactive contamination" into the direct environment there needs to be a checkpoint.
Also meltdowns are really easy to deal with: as soon you have the coffin over it the whole radiation disappears. So if you have a bot doing it, no problem at all.
If a fuel rod melts down its a very dangerous lump of metal and usually it cannot be just removed but the reactor has to be repaired with quite some heavy radiation shielding, (in some meltdowns the radiation is so strong it kills robots within minutes frying the electronics)
Also it likely has to be decommissioned anyways leaving the metal as highly radioactive waste.