RimWorld

RimWorld

Dubs Rimatomics
silverskene 25 Jul, 2021 @ 10:17am
THREAT DETECTED = PC PROBLEMS
Hello, I love Rimatomics save for but one thing. It seems to generate massive raids (1.2 and 1.3) that my computer simply cannot handle. Literally, there is a section of the map that is a SWARM of NAME TAGS.
Can this be fixed? I've used the recommended accelerators for Rimworld, but they don't help either. Perhaps there could be a mod setting created to scale it back to a level that my hardware can handle, cause I'm on the Community Builder Setting and my computer thinks 100+ raiders is a little excessive. LOL.
Seriously though. Please help.
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Showing 1-15 of 40 comments
Dubwise  [developer] 25 Jul, 2021 @ 11:13am 
rimatomics doesn't change the size of raids, that would be the base game or mods that change the size of raids, rimatomics ATOM upgrade simply delays the raids that the game generates so you have time to prepare
silverskene 25 Jul, 2021 @ 12:54pm 
Originally posted by Dubwise:
rimatomics doesn't change the size of raids, that would be the base game or mods that change the size of raids, rimatomics ATOM upgrade simply delays the raids that the game generates so you have time to prepare

I've NEVER had raids like this before in Vanilla. I unsubscribed from Dire Raids so that mod is not a factor. There are no other mods that would cause this. And it only happens sometime after I install ATOM. It's strange.
Descoladas 25 Jul, 2021 @ 1:25pm 
I believe I have a similar issue as you. The raid seems to spawn endlessly. Threat detected still displays but the actual alert never comes because the raid doesnt stop spawning. I test spawned a few raids before the Threat Detected raid was supposed to arrive and they functioned properly.
Dubwise  [developer] 25 Jul, 2021 @ 1:39pm 
do you get any errors, can you share your log form after the event
Dubwise  [developer] 25 Jul, 2021 @ 2:11pm 
tested the atom on the latest unstable build and it still works fine
Descoladas 25 Jul, 2021 @ 2:13pm 
System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.IncidentWorker_RaidEnemy.GetLetterText (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[T] pawns) [0x00031] in <d89f3c80243544d4a2243b44d67a34bc>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <d89f3c80243544d4a2243b44d67a34bc>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident)
at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0
at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <d89f3c80243544d4a2243b44d67a34bc>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


I believe this is the error that was popping up. Not saying its your mod. Could be any other in my massive list. Just going to make a new colony with a different mod list. Maybe i'll get the error again and then I can better trouble shoot.
Descoladas 25 Jul, 2021 @ 2:14pm 
So yeah if you tested your atom then it is another mod. No worries.
Dubwise  [developer] 25 Jul, 2021 @ 3:43pm 
GetLetterText is whats throwing the error, so a mods incident text isn't formatted correctly
Arrari 26 Jul, 2021 @ 6:51am 
Hi! I have the related error. After detected treat arrives it spawn raid, but after that it pop error in console:
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <d89f3c80243544d4a2243b44d67a34bc>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident)
at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0
at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <d89f3c80243544d4a2243b44d67a34bc>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

And then after unpausing the game it will spawn another raid and process will repeat. Raid is from mod, VFE-Hives to be exact
Dubwise  [developer] 26 Jul, 2021 @ 7:07am 
probably an error with their mod then, since im just running the storyteller TryExecute with their incident params
Last edited by Dubwise; 26 Jul, 2021 @ 7:08am
silverskene 26 Jul, 2021 @ 9:35am 
I have no VFE mods though and no Storyteller mods either.
Last edited by silverskene; 26 Jul, 2021 @ 9:37am
Dubwise  [developer] 26 Jul, 2021 @ 9:38am 
need you to post your log from after it happens
Last edited by Dubwise; 26 Jul, 2021 @ 9:39am
silverskene 26 Jul, 2021 @ 12:08pm 
Sounds good. How do I do that?

Btw, the problem only happens during a land threat (human, android, etc.) but never had it happen on mechanoids yet. They seem to be the exception - those and drop pods.
Last edited by silverskene; 26 Jul, 2021 @ 12:16pm
Dubwise  [developer] 26 Jul, 2021 @ 12:17pm 
when it happens just hit ctrl + f12 and link the log here
silverskene 26 Jul, 2021 @ 12:42pm 
Originally posted by Dubwise:
when it happens just hit ctrl + f12 and link the log here


https://gist.github.com/HugsLibRecordKeeper/0f6323d5fcca5807f87cf2f309b11498

Last edited by silverskene; 26 Jul, 2021 @ 12:43pm
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