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I've NEVER had raids like this before in Vanilla. I unsubscribed from Dire Raids so that mod is not a factor. There are no other mods that would cause this. And it only happens sometime after I install ATOM. It's strange.
at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.IncidentWorker_RaidEnemy.GetLetterText (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[T] pawns) [0x00031] in <d89f3c80243544d4a2243b44d67a34bc>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <d89f3c80243544d4a2243b44d67a34bc>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident)
at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0
at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <d89f3c80243544d4a2243b44d67a34bc>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I believe this is the error that was popping up. Not saying its your mod. Could be any other in my massive list. Just going to make a new colony with a different mod list. Maybe i'll get the error again and then I can better trouble shoot.
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <d89f3c80243544d4a2243b44d67a34bc>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident)
at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0
at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <d89f3c80243544d4a2243b44d67a34bc>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
And then after unpausing the game it will spawn another raid and process will repeat. Raid is from mod, VFE-Hives to be exact
Btw, the problem only happens during a land threat (human, android, etc.) but never had it happen on mechanoids yet. They seem to be the exception - those and drop pods.
https://gist.github.com/HugsLibRecordKeeper/0f6323d5fcca5807f87cf2f309b11498