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I propose two revisions. First, to replace Flare with a skill that also gives the Harrier build a reason to use a pistol. I propose a skill called 'Hollow Points,' something that gives an additional + 1/2/3 or 2 flat hit and/or crit damage based on weapon, but doubles the effectiveness of armor on enemy units. Yeah, it's obvious how much I loved Gunslinger back in EU/EW. Gives Regular Infantry an excuse to tap into the Irregular tree just in time for Zone of Control and the Irregular an alternative that doesn't use any ammo to mop up stragglers.
Second, and I believe I spoke of it on the inital release, but I think that Extra Conditioning needs to return to where it was back in EU/EW, where light/medium/heavy armor grant you +1/2/3 health and armor. That or replacing it with something I call 'X25 Rounds.' Based off the XM25 smart rifle deplyed by the US military in Iran and Afganistan, which was capable of hitting insurgents in trenches or behind walls. All it would do is either trigger 1/2/3 damage or a flat 1 or 2 damage on a miss. Essentially a free stock
Not sure if you'd like my ideas, but at least you'd think about what I suggested.