XCOM 2
Lucubrations Infantry Class Wotc
Divine Lucubration  [developer] 4 Sep, 2017 @ 5:19pm
Comments and Criticism
While I'm no longer actively balancing the Infantry class, I'm always interested in hearing what folks thinks about how it stacks up to the other classes and gameplay.
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Showing 1-2 of 2 comments
José 6 Sep, 2017 @ 8:48pm 
The class feels powerful while not being broken. I'm glad you brought it back for WotC. Still I have two things that I must say about the class: its GTS perk is uninteresting and Flare still remains the classes weakest perk, making folks that would prefer the full irregular tree still get Shake it Off in the regular tree.

I propose two revisions. First, to replace Flare with a skill that also gives the Harrier build a reason to use a pistol. I propose a skill called 'Hollow Points,' something that gives an additional + 1/2/3 or 2 flat hit and/or crit damage based on weapon, but doubles the effectiveness of armor on enemy units. Yeah, it's obvious how much I loved Gunslinger back in EU/EW. Gives Regular Infantry an excuse to tap into the Irregular tree just in time for Zone of Control and the Irregular an alternative that doesn't use any ammo to mop up stragglers.

Second, and I believe I spoke of it on the inital release, but I think that Extra Conditioning needs to return to where it was back in EU/EW, where light/medium/heavy armor grant you +1/2/3 health and armor. That or replacing it with something I call 'X25 Rounds.' Based off the XM25 smart rifle deplyed by the US military in Iran and Afganistan, which was capable of hitting insurgents in trenches or behind walls. All it would do is either trigger 1/2/3 damage or a flat 1 or 2 damage on a miss. Essentially a free stock

Not sure if you'd like my ideas, but at least you'd think about what I suggested.
Seva 9 Sep, 2017 @ 4:51am 
How can i use the class?
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