Garry's Mod

Garry's Mod

Halo 2 SWEPS
[BoZ]Niko663  [developer] 5 Feb, 2022 @ 12:51pm
THE FINAL MEGA UPDATE 2/5/2022
Back with the FINAL UPDATE to the Halo 2 SWEPS, there are absolutely so many changes many of you will notice right away. It's been so long I've worked on this that I will try to list as many changes as I possibly can... here goes.

This is the LAST update, this pack will NOT be updated again except to fix lua errors, but my constant test have showed there are no bugs left!

----------------------------List of Changes---------------------

--------------------------Global--------------------------------------
• Brand new Muzzle flash effects (Courtesy of Dopey)
• Brand new effects for projectiles (Also Dopey)
• Reduced Brightness of dynamic lights for muzzle flashes, explosions ETC.
• All weapons now have distant firing sound effects ( completely clientside, works in MP )
• Idle Animations for all weapons
• All weapons have now been fixed for Multiplayer, complete rework with Prediction to prevent as many lag issues as possible
• Completely reworked the internal variables and switched to the NW2Var system.
• All weapons now have dry fire sound effects
• Plasma weapons will deal less damage when they hit a target with less than 50 health.
• Grenade throws now have a slight delay
• Removed the BS Viewpunch and given the weapons ACTUAL recoil, forcing your aim up.
• Melee attacks now use a brand new overhauled system making hit detection a lot better.
• Melee attacks will now cause you to lunge toward a target being aimed at
• Resized reticles and readjusted their colors to match Halo 2.
• All projectiles that can kill have names, in case the owner isn't valid.
• Brand new Spawn Menu select icons.
• Improved Tracer effects for Covenant weapons
• New scope zoom system that will play sounds, will not skip zoom stages ETC.
• Dynamic Color changing reticles that respond to a target's dispositon ----
Green
----
-Any Source NPC that "likes" you or is neutral towards you
-Any Nextbot that is not actively targeting the player, or is incapable of attacking and assigning enemies
-Any player on the same team as yourself ( Not including TEAM_UNASSIGNED )
Red
-Any Source NPC that "hates" or "fears" you
-Any Nextbot that is actively targeting the player
-Any Player that is on a differing team or not on a team at all ( TEAM_UNASSIGNED ) -----
• If my Halo 2 NPC SWEPS are installed Citizens will be able to pick up any of the weapons off the ground, and the ammo count in the magazine will match that which was dropped
• Reduced the Ammo type count significantly by consolidating and sharing global ammo types across my Halo SWEPS ( "Needler Rounds" can be used by Halo CE, 2, 3 Needlers, "Magnum Rounds" can be used by Halo CE, 2, 3, ODST Magnums etc. ), hopefully this will remedy any issues with too many ammo types in use
• Grenades now require a "Frag Grenades" ammo type which can be acquired by the Halo SWEPS Grenade crates --> Entities --> Halo Tags
• Added Admin control options to Enable Disable Grenade Throwing for all my Halo SWEPS, Spawning with only 4 or 9999 Grenades, and Shell Ejection effects
• Objectives will now slow the player down ( Can be disabled in Admin Options )
• Scoped weapons will now display the bullet tracer from the correct position in first person
• Entering vehicles, picking up props ETC. will now correctly descope the player
• Reworked projectiles to smash glass ( if applicable ) and not to cause collision issues with WAC Aircraft
• Disabled headshot damage for the SMG, Silenced SMG etc.
• Most sounds are now directly via Sound Scripts for better performance.
• Aiming sensitivity will be slowed while scope zoomed

---------------------------------------------------------

----------------Weapon Specific Changes----------------------------

• Dual Weildable weapons no longer emit shell effects, except the Magnums and SMGs
• Bullet Tracers will appear for each respective covenant weapon.

Plasma Rifle/Brute Plasma Rifle/Scarab Gun -
• Brand new overheat particles
• Energy Bolt at the muzzle will disappear if battery is depleted

Plasma Pistol -
• Working heat gauge
• Brand new overheat particles
• Overcharging the Plasma Pistol works exactly like Halo 2 now! Simply hold Primary Fire and the Plasma Pistol will remain charged ( This will drain battery over time )
• If you had an active target the Plasma Pistol projectile will track that target!
• After performing an action like a Grenade Throw or melee attack, if Primary Attack is held the Plasma Pistol will begin charging
• Energy Bolt at the muzzle will disappear if battery is depleted

Needler -
• If you had an active target the Needler projectile will track that target!
• The supercombine will only happen if the entity's "Needle count" exceeds 7
• Needlers will now attach themselves to characters, and when they "pop" will reduce that entities needle count by 1

Rocket Launcher -
• Scope zoom displays loaded rockets.
• Melee deals twice as much damage.

Shotgun -
•Brand new reload system, completely predicted, almost no chance of animation skipping unless playing on very high ping.
• Interrupt-able reload by either grenade throw, melee attack or firing the shotgun

Energy Sword -
• Working lunge, with a red reticle
• If lunging in the air, the appropriate animation is now used
• The Energy Sword will emit Particles on the blades, and a sound effect while carried.

Sniper Rifle -
• Scope zoom now displays how many shots you have left.

Oddball/Blue Flag/Red Flag [NEW WEAPONS] -
• Jeff Steitzer will announce when it is picked up.
• Melee deals twice as much damage.
• If the ConVar is enabled, will reduce character movement speed
• When Dropped can be undone, and must be picked up with USE Key

Assault Bomb [NEW WEAPON] -
• Jeff Steitzer will announce when it is picked up.
• Melee deals twice as much damage.
• If the ConVar is enabled, will reduce character movement speed
• Hold Primary fire to plant the bomb, bomb can be defused by holding USE Key

Silenced SMG [NEW WEAPON] -
• Ported straight from Halo 2 Vista
• Original Firing effects
• Unused reload animations now used as Reload empty
• Can be dual wielded

Fuel Rod Cannon -
• Scope zoom now displays how many Fuel Rods you have left.
• Improved Projectile, now is able to bounce if it hits a wall, is going fast enough and has not "activated"
• Melee deals twice as much damage.

Covenant Carbine -
• Working ammo display.

Brute Shot -
• Improved Projectile, now bounces and behaves more closely to Halo 2.
• Melee deals twice as much damage.

Battle Rifle -
• Proper Burst Fire with Prediction in place to hold it up

Beam Rifle -
• Scope zoom now displays how many shots you have left, as well as the heat status of the weapon.
• Improved effect for the plasma visible on the weapon
• Brand new overheat particles

Sentinel Beam -
• Brand new overheat particles

Frag Grenade Projectile -
• Distant Explosion
• Brand new explosion effect ( Dopey :) )
• Will glide through the air for about a second when thrown by a player
• Bouncing sound depends on surface impacted ( Metal, Stone, Grass ETC. )
• Will now emit smoke puffs as it flies through the air

---------------------------------------------------------

Well that's a lot of talk, hopefully that covered just about every change I've made to these things over the last 1.5 years. Although I know for a fact there's more I'm missing. Regardless this summary should be more than enough for those who enjoy this addon. I'm very glad to have created this for all users out there! Remember. .... there will be no more updates unless a lua error is found ...

---------------------------------------------------------
Last edited by [BoZ]Niko663; 5 Feb, 2022 @ 1:05pm
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Showing 1-14 of 14 comments
[BoZ]Niko663  [developer] 7 Feb, 2022 @ 9:02pm 
UPDATE 2/8/2022

Minor update to fix some lua errors

-Fixed a lua error with the Frag Grenade
-Optimized the Needler, with new effects and improved behaviour
-Plasma Pistol overcharge can drain Elite shields ( Halo NextBots )

UPDATE 2/9/2022

-Some small backend changes to prevent script errors
-Fixed a small bug with ammo counters

UPDATE 2/10/2022

-Fixed a potential script error with certain weapons
Last edited by [BoZ]Niko663; 10 Feb, 2022 @ 6:53am
[BoZ]Niko663  [developer] 12 Feb, 2022 @ 12:33pm 
UPDATE 2/12/2022

-Some backend changes to support my next Halo SWEPS pack.
-Added a new dynamic scope for the Sniper Rifle.
[BoZ]Niko663  [developer] 23 Mar, 2022 @ 10:31am 
UPDATE 3/23/2022

-Small update, backend improvements.
-Weapon reticles can now target Vehicles( Simfphys, SCars, HL2, LFS, WAC )
-The Rocket Launcher can now lock onto Enemy Vehicles.
-Fixed bug with Needler having Infinite ammo.
[BoZ]Niko663  [developer] 24 Jun, 2022 @ 10:26am 
UPDATE 6/24/2022

-Fixed Reticles not changing color when a vehicle is behind glass.
-Fixed Reticles not changing color when targeting tires of an SCAR controlled by Mad Vehicle.
-Fixed Reticles not changing color when targeting a Simfphys vehicle's tires.
-Plasma weapons can now cool down while Holstered.
-Simfphys vehicles no longer take ridiculous amounts of damage from Plasma weapons.
-Fixed dynamic Needles sometimes bugging out.
[BoZ]Niko663  [developer] 29 Jun, 2022 @ 12:15pm 
UPDATE 6/29/2022

-Finally fixed announcer sound effects not playing in sync for Objectives
[BoZ]Niko663  [developer] 30 Jun, 2022 @ 3:51pm 
UPDATE 6/30/2022

-Fixed Needler bugs, when dropping the weapon.
[BoZ]Niko663  [developer] 3 Jul, 2022 @ 10:26am 
UPDATE 7/3/2022

-Fixed weapon sounds being stopped when picking up another weapon off the ground.
[BoZ]Niko663  [developer] 4 Jul, 2022 @ 5:34pm 
UPDATE 7/4/2022

-Backend improvements and fixes.
-Reduced Sniper Rifle screen range.
[BoZ]Niko663  [developer] 21 Jul, 2022 @ 1:16pm 
UPDATE 7/21/2022

-Updated material shaders for all weapons
-New Spawn and Kill icons for all weapons
[BoZ]Niko663  [developer] 26 Jul, 2022 @ 7:07am 
UPDATE 7/26/2022

-Needler Compatibility updates for my next SWEPS pack.
[BoZ]Niko663  [developer] 21 Aug, 2022 @ 11:53am 
UPDATE 8/21/2022

-Fixed Prediction errors with the Rocket Launcher's Lock On.
-Added a red dot when aiming at an enemy's head with the BR.
-Fixed Enemy LFS AI controlled aircraft showing a red reticle when Ignore players is on.
[BoZ]Niko663  [developer] 11 Sep, 2022 @ 10:02am 
UPDATE 9/11/2022

-Fixed bugs relating to red reticle and glass
[BoZ]Niko663  [developer] 23 Sep, 2022 @ 5:54pm 
UPDATE 9/23/2022

-Fixed screenshake effects not working in SinglePlayer.
-Removed console dev text.
[BoZ]Niko663  [developer] 11 Oct, 2022 @ 6:34pm 
UPDATE 10/11/2022

-Performance improvements when citizens attempt to pick up the weapons (NPC SWEPS )
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