ARK: Survival Evolved

ARK: Survival Evolved

Randi's Halloween Mod
Vy Cariously 8 Oct, 2017 @ 10:44am
Bug Report
Hi Randi, I absolutely adore this mod. I think I'm going to have to use you as a role model and learn more about how to make mods! Good work, I know how busy life as a mom is.

Anyway, on to the bug. I just wanted to point out that the Vintage Ghost Cut Out cannot be placed. I tried and tried, it just wouldn't go on my walls (it actually doesn't even show up when clicked to place, like it's not there at all).
Not a huge problem, just figured it's something to work on for whenever you have time.
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Showing 1-9 of 9 comments
Lukasaurus™ 8 Oct, 2017 @ 11:06am 
I second this.
RandiLadyWolf  [developer] 9 Oct, 2017 @ 4:51pm 
Ok thanks, I'll check it out and try to fix it. Thanks for letting me know.
Vexiaa 12 Oct, 2017 @ 10:23am 
Love your mod!:steamhappy: Installed it last night on our server. I can also confirm the Vintage Ghost is not working as of last night Oct. 11.
Mondschein 17 Oct, 2017 @ 6:01am 
I also have the problem, whether in single player (Windows 10) or on a fresh server (Windows Server) with the Ragnarok map. The game / server crashes during startup.

LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 65915367424 bytes with alignment 0


VERSION: 272.2
KERNELBASE.dll!UnknownFunction (0x00007ffb7d2c95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff75da88caa) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff75dab0a0e) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff75cf05e85) + 43 bytes [g:\svn_ark\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!APrimalWorldSettings::PreGameplaySetup() (0x00007ff75d1c8ae6) + 78 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:101]
ShooterGameServer.exe!APrimalWorldSettings::BeginPlay() (0x00007ff75d1c89d6) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:85]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff75e0f47c6) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff75e27dce0) + 16 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3144]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff75e25aba1) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9911]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff75e25639d) + 41 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff75d23071a) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:275]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff75e05f028) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:724]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff75d22217e) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:331]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff75cf00f79) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2093]
ShooterGameServer.exe!GuardedMain() (0x00007ff75cefd4d3) + 20 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff75cf02e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff75cf02f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff75eff22b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb7fab13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
RandiLadyWolf  [developer] 17 Oct, 2017 @ 11:43am 
That looks bad... I only know that some of us had problems starting servers. Then we moved the mod to last in the list to load and it worked. I'm not sure why.
Mondschein 18 Oct, 2017 @ 2:11am 
there is only this one mod, which I have made on the test server, or in the single player.
Vy Cariously 18 Oct, 2017 @ 12:00pm 
Originally posted by Mondschein:
there is only this one mod, which I have made on the test server, or in the single player.
I would recommend verifying the integrity of your files. I had an issue with crashing the other day after a Wildcard update, so it might be something they did.
Valq 19 Oct, 2017 @ 9:30pm 
server is crashing whenever the equus is tamed. Will update once we try with the fire effects fix.
Valq 19 Oct, 2017 @ 11:44pm 
We've determined that the mutiple crashes are coming from some sort of dino corruptions from the latest updates.
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