XCOM 2
[WotC] The MOCX Initiative
Faolan 24 Oct, 2019 @ 12:38am
Customization is Great!! But I've got Questions!!
I've used this mod to make my own custom Exalt-themed MOCX, thanks to the ability to set armor and things for each of the individual classes/armor tiers- I used the vanilla bandanna and Exalt suit mod with different things on top (armor form a couple sources, all of the Reaper torso decorations, etc), as well as other small customizations (higher level armor sets lose the sleeves so they can show off their tattoos, for example). I have a pool of 50 Dark VIP's, copypasted with different race/face/hair/color/etc combinations (Kexx's male hair mod pack has a slick back in it which I used for a good chunk of them to reference Enemy Within's models, although I couldn't find a way to get their sunken-looking eyes). And there's the Exalt voice pack.

Anyway, each squad I've encountered has worked pretty well, the armor/clothing sets load in perfectly without any weird glitches, and it seems to predominantly draw from my Dark VIP pool without problems. I edited their behavior to be more fanatical like Exalt (they don't retreat until they're VERY low on health, for example). It's all working really well!! But I've got a few questions:

-Is there a way to disable/delete the Reclaimed? In the ini, without messing up everything? They don't quite fit the look of Exalt lol

-Is it possible to set the enemies' names? Or titles, rather. Because they have their names from the character pool above them, which are all Exalt Operative or similar, but it would be nice to somehow differentiate them by class. Exalt Grenadier/Heavy, Exalt Sharpshooter/Sniper, etc

-If all of my 50 Exalt Dark VIP character models are somehow used, will the mod begin generated generic character models to fill the gaps, or will it just continuously take from the pool, repeating the same character models if need be?

-I've encountered a number of squads now, maybe five-ish, and they've all been the Dark VIP's (not counting the Reclaimed), except for one odd instance, where I was given a seemingly randomly generated female Psi Agent. Why would that be? I've set DarkVIPsOnly to true. Is it just trying to make a female character because all of my Dark VIP Exalt are male or something??? (I also set all the armor set loadout customizations to eGender_Male)

-Is there a way to set the class customizations' colors? For example, Exalt medics wear red, while none of the other classes do

Anyways. Thanks for the great mod! Really adds an extra layer of fun to the game (especially since I'm using Rebellious MOCX!).
Last edited by Faolan; 24 Oct, 2019 @ 1:47pm
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Faolan 26 Oct, 2019 @ 11:59pm 
Update: started a new campaign and it did the same thing. First 3-4 MOCX squads encountered were all made up of my character pool. Then suddenly there’s randos! Where’d they come from? MOCX hadn’t used all 50 yet, lmao

((Also, the one thing I couldn’t recreate was the sunken eyes and sickly look Exalt guys tend to have but voila, it was there all along! The faceless facepaint makes them look all kinds of on-alien-drugs))
Thunderrat 28 Oct, 2019 @ 1:32am 
I had the same problem with my MOCX to Mass Effect Cerberus mod. They all worked fine up to a point when they had random people in their ranks. It was because of the MOCX training excercise sitrep, when they used random racruits instead of normal mocx troops. I still don't know how to fix the recruits to use normal customization for that sitrep, but once that mission was over my mocx troops were back as I set them to be. So it seems the MOCX training recruits use different character pool/customizations than normal troops.
Last edited by Thunderrat; 28 Oct, 2019 @ 1:33am
breezy 7 Sep, 2020 @ 2:22pm 
its nice to know that I'm not the only one with this problem
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