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-Why is Admiral Trenchs ship so massivly oversized in comparison to an normal providence?
-some separatist ships need sbalance. Theammount of ships the AI is capable of pumping out is to high, considering they are much more heavily armed.
- munificent: +500 cost
- techno union frigate: + 200 cost
- lurchulk: +500 cost
- providence +500 cost
The republic ships have good defensive capabilities or good offensive capabilities.
But not both till the Venator hits the field.
-The arquitans cruiser needs a bit more punch for what it does. And do the bonuses to shields anddmg/hull apply to it, because it is classified as "Light cruiser"?
Maybe change the classification of the laser batteries to turbolaser and the turbolaser to quad turbolaser as it has visually 4 barrels?
-The carrack-cruiser could also use a bit more . Right now it is only feasable against fighters and corvetts. Maybe a bit more hp an weapon dmg?
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-Go back to 1.1.5 models
-Create more hyperspace roots in the outer rim
-Fix the glitchy and vague campagin which does not work
-Give Tibrin to the speratists in campagin mode
Keep in mind, a normal Providence is around 1080m while Trench Dreadnought is around 2100m ;)
Delta Squad's guns are still the sounds of the trandoshan commando's guns, not the regular clone blasters.
Is there a way to remove some code so I skip that mission?
As for my feedback. I think the Arquitens is weak for its cost. I'd much rather have 3 Acclamators than 2 Arquitens for roughly equal cost. A buff either in capability or reduction in cost would be nice. Other than that I don't have much I would want changed. The mod feels well balanced overall and if I'm being really honest, actually too easy even on Hard difficulty.
I buffed the shields to 13.000.0(thermal shields) and also incriesed the concentrate fiere ability to 5.1.
As a result the invincible can single handedly destroy a tech 3 space station,and kill 2 Venators with ease...
And you could add that the invincible is invulnerable to missiles and torpedos, and if you want
to fire the tracking torps. you have to lower the shields for a short time, if this is possible..
Make it behave like boosted weapons power.
Load a save from before taking the planet, and btw, use infantry turrets and go NORTH EAST THEN WEST, this will disable the flak guns by killing the PowGen.