Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.PawnHasShieldEquiped (Verse.Pawn) <0x0005c>
at Shield.Harmonypatches.ShieldPatchAddEquipment (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps) <0x00091>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.AddEquipment_Patch3 (object,Verse.ThingWithComps) <0x00205>
at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x0076b>
at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch4 (Verse.Pawn) <0x0004f>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch3 (Verse.Pawn,Verse.PawnGenerationRequest) <0x0008a>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00cbc>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest) <0x000ca>
Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch3(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn(PawnKindDef, Faction)
Verse.<DoListingItems_MapTools>c__AnonStorey36:<>m__0()
Verse.DebugTool:DebugToolOnGUI()
Verse.DebugTools:DebugToolsOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.PawnHasShieldEquiped (Verse.Pawn) <0x0005c>
at Shield.Harmonypatches.ShieldPatchAddEquipment (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps) <0x00091>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.AddEquipment_Patch3 (object,Verse.ThingWithComps) <0x00205>
at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x0076b>
at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch4 (Verse.Pawn) <0x0004f>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch3 (Verse.Pawn,Verse.PawnGenerationRequest) <0x0008a>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00cbc>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest) <0x000ca>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.PawnHasShieldEquiped (Verse.Pawn) <0x0005c>
at Shield.Harmonypatches.ShieldPatchAddEquipment (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps) <0x00091>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.AddEquipment_Patch3 (object,Verse.ThingWithComps) <0x00205>
at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x0076b>
at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch4 (Verse.Pawn) <0x0004f>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch3 (Verse.Pawn,Verse.PawnGenerationRequest) <0x0008a>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00cbc>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest) <0x000ca>
Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch3(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn(PawnKindDef, Faction)
Verse.<DoListingItems_MapTools>c__AnonStorey36:<>m__0()
Verse.DebugTool:DebugToolOnGUI()
Verse.DebugTools:DebugToolsOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.PawnHasShieldEquiped (Verse.Pawn) <0x0005c>
at Shield.Harmonypatches.ShieldPatchAddEquipment (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps) <0x00091>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.AddEquipment_Patch3 (object,Verse.ThingWithComps) <0x00205>
at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x0076b>
at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch4 (Verse.Pawn) <0x0004f>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch3 (Verse.Pawn,Verse.PawnGenerationRequest) <0x0008a>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00cbc>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest) <0x000ca>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.PawnHasShieldEquiped (Verse.Pawn) <0x0005c>
at Shield.Harmonypatches.ShieldPatchAddEquipment (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps) <0x00091>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.AddEquipment_Patch3 (object,Verse.ThingWithComps) <0x00205>
at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x0076b>
at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch4 (Verse.Pawn) <0x0004f>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch3 (Verse.Pawn,Verse.PawnGenerationRequest) <0x0008a>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00cbc>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest) <0x000ca>
Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch3(PawnGenerationRequest)
ItemRequests.ThingDatabase:CreatePawn(ThingDef, ThingDef, Gender)
ItemRequests.ThingDatabase:CreateThingEntry(ThingDef, ThingDef, Gender, ThingType)
ItemRequests.ThingDatabase:CreateThingEntry(ThingDef, Gender, ThingType)
ItemRequests.ThingDatabase:AddThingDef(ThingDef, ThingType)
ItemRequests.ThingDatabase:AddThingToThingLists(ThingDef)
ItemRequests.ThingDatabase:ProcessThings()
ItemRequests.ThingDatabase:LoadFrame()
ItemRequests.DatabaseAsyncLoaderLoadedGame:LoadDBFrame()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()
Failed to create a pawn for animal thing entry: WalkblemArmoredCaravan
Verse.Log:Warning(String, Boolean)
ItemRequests.ThingDatabase:CreateThingEntry(ThingDef, ThingDef, Gender, ThingType)
ItemRequests.ThingDatabase:CreateThingEntry(ThingDef, Gender, ThingType)
ItemRequests.ThingDatabase:AddThingDef(ThingDef, ThingType)
ItemRequests.ThingDatabase:AddThingToThingLists(ThingDef)
ItemRequests.ThingDatabase:ProcessThings()
ItemRequests.ThingDatabase:LoadFrame()
ItemRequests.DatabaseAsyncLoaderLoadedGame:LoadDBFrame()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.PawnHasShieldEquiped (Verse.Pawn) <0x0005c>
at Shield.Harmonypatches.ShieldPatchAddEquipment (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps) <0x00091>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.AddEquipment_Patch3 (object,Verse.ThingWithComps) <0x00205>
at AnimalWeaponPatch.HarmonyPatches.TryGenerateWeaponFor_Prefix (Verse.Pawn) <0x0076b>
at (wrapper dynamic-method) RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor_Patch4 (Verse.Pawn) <0x0004f>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch3 (Verse.Pawn,Verse.PawnGenerationRequest) <0x0008a>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00cbc>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest) <0x000ca>
Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch3(PawnGenerationRequest)
ItemRequests.ThingDatabase:CreatePawn(ThingDef, ThingDef, Gender)
ItemRequests.ThingDatabase:CreateThingEntry(ThingDef, ThingDef, Gender, ThingType)
ItemRequests.ThingDatabase:CreateThingEntry(ThingDef, Gender, ThingType)
ItemRequests.ThingDatabase:AddThingDef(ThingDef, ThingType)
ItemRequests.ThingDatabase:AddThingToThingLists(ThingDef)
ItemRequests.ThingDatabase:ProcessThings()
ItemRequests.ThingDatabase:LoadFrame()
ItemRequests.DatabaseAsyncLoaderLoadedGame:LoadDBFrame()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()