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To be described.
When I do that I get kicked from my server after a few seconds of joining. Actually, it's happening regardless of whether or not I delete those lines from the config file. I'm just trying to load your medic kriss alongside the reinforcement pack.
Server dialogue:
[0133.24] DevNet: Join request: KFMainMenu?Name=Michael Stevens (Educator)?Team=255
...
[0133.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0133.27] Warning: Warning, Failed to find object 'Class None.'
...
[0135.26] Warning: Warning, Failed to load 'Texture2D None.None': Failed to find object 'Texture2D None.None'
[0140.84] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 192.168.1.75:60256 04/01/18 15:24:18
[0140.84] DevOnline: EndRemoteClientAuthSession: ClientAddr: 192.168.1.75:60256, ClientUID: 76561198014298676
[0140.85] DevOnline: EndLocalServerAuthSession: SessionUID: 2
Log file:
https://pastebin.com/embed_js/VKDGtcVv
This means that your server has the weapon but for some reason the client doesn't. Probably steam workshop flakeyness... And as far as I can tell there doesn't seem to be any weapons commented out in the server's config.
Engine settings are as follows:
[OnlineSubsystemSteamworks.KFWorkshopSteamworks]
ServerSubscribedWorkshopItems=1131663339 // Trader Inventory Mutator
ServerSubscribedWorkshopItems=1147408497 // Reinforcement Weapon Pack
ServerSubscribedWorkshopItems=1117901956 // Schneidzekk
Server keeps doing this
[0010.73] Warning: Warning, Failed to load 'WEP_1P_Dual_HiPower': Can't find file for package 'WEP_1P_Dual_HiPower' while loading NULL
[0011.69] Log: PERK CLASS LENGTH: 2
...
[0011.61] Log: PERK CLASS LENGTH: 1
[0011.69] ScriptLog: [TIM] [INFO] Items added to trader inventory: 137
[0011.69] NetComeGo: No update available for item 1131663339
[0011.69] NetComeGo: Checking item 1147408497 for updates.
Log:
https://pastebin.com/embed_js/w4k8cDi7
Trader screenshots attached:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1350045783
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1350045800
As far as them showing up under any perk, that is supposed to be a "feature" from what I've understood, nothing TIM can do about it, that's how the weapons were made.
From the looks of it everything seems to be working as intended. And I'm guessing that "WEP_1P_Dual_HiPower" probably got removed from one of the wepon packs since TIM was last updated.
https://pastebin.com/mc3s8p5w
The reason I've stopped modding is that I got tired of playing detective trying to figure out how to fix what TWI broke for the custom weapons, which they seem to enjoy doing just about every update of their supposedly "modding-friendly" game.
https://pastebin.com/LzChshcW