Hearts of Iron IV

Hearts of Iron IV

Make Peace, Not War
 This topic has been pinned, so it's probably important
Skelsa  [developer] 11 Sep, 2017 @ 2:26pm
[SUGGESTIONS] Write down your ideas!
Suggestions are always welcome, but please keep the original idea in mind. Also, read the description first to avoid suggesting something I can't/won't add.
Last edited by Skelsa; 11 Sep, 2017 @ 2:38pm
< >
Showing 1-15 of 35 comments
Alex4w11 13 Sep, 2017 @ 12:09pm 
Hey I wonder this is even possible since I don't mod but can you add in a button thats like the puppet but you can make them a Colony,Dominion,Intergrated Puppet. Nice mod!
Skelsa  [developer] 13 Sep, 2017 @ 12:15pm 
@Alex4w11 I can add this via an event, the question now remains how and when the player should be able to puppet another country.
Maybe I'll add in an event for the victor to puppet the former enemy in case they collapse in the country crisis events.
This is definitely interesting, thanks for your suggestion!
Mr Tsubodai 13 Sep, 2017 @ 3:14pm 
I think you should add options for one to only annex land along a shared border (ie if own neighboring state) and for not annexing land but setting dmzs along a common border. Perhaps it would be good to further add an option to force the enemy nation to pay some x level of economic reparations, including the relocating of factories, if there is no shared border, or some method allowing one to colonize resources in controlled coastal states when there is no shared border between the two nations.
FatherPickle 16 Sep, 2017 @ 1:31am 
It would be cool if countries in crisis drifted towards communism and fascism and were less accepting of democracy
Last edited by FatherPickle; 16 Sep, 2017 @ 1:31am
Skelsa  [developer] 16 Sep, 2017 @ 1:59am 
@(((Rabbi Shlomo Shoahstein)))
Nice idea! This will be in the next update!

@=WnA= Kagga
This is a bug report, not a suggestion. Please choose the wrong thread next time, I read EVERY comment!
Pharrisee 16 Sep, 2017 @ 1:36pm 
can you add a event so that if a fasict country ie germany defeats a democratic country ie switerland can you make it so that the defeated country has less ideology drift defence and a increase in communist support
Last edited by Pharrisee; 16 Sep, 2017 @ 1:36pm
Skelsa  [developer] 16 Sep, 2017 @ 1:47pm 
@Pharrisee The drift defense makes sense, but the increased communist support is, because of missing commands to determine the winner's ideology, hard to achieve and IMO not worth the trouble and effort. Currently, a defeated country has an increase in "alternate" ideologies and this makes in general sense.
Olanov 17 Sep, 2017 @ 6:21am 
Not sure how possible it is, in terms of scripting to accomplish, but I thought a sort of system where you could as a major country, mediate peace negotiations between two parties, perhaps on their behalf or so, or on their request.
Skelsa  [developer] 17 Sep, 2017 @ 6:25am 
@Olanov This could be possible, but that would be huge chain of events and completely worth an own mod. For this mod, I'm currently content with the way peace is accomplished.
Olanov 17 Sep, 2017 @ 6:31am 
Originally posted by SkelSa:
@Olanov This could be possible, but that would be huge chain of events and completely worth an own mod. For this mod, I'm currently content with the way peace is accomplished.

Yeah, no problem, I get that. Thanks for your hard work, though and greetings from Finland. :D
Olanov 22 Sep, 2017 @ 12:16pm 
Sorry for the dobule post, not sure you've thought of this yet. Just here to confirm more or less. I assume, perhaps, once the new system lands which gets rid of the National Unity system, post war reparations would affect the upcoming Stability instead?
Skelsa  [developer] 22 Sep, 2017 @ 12:19pm 
@Olanov I also thought about this when I read the dev diary. Let's see how modding those things will work out, but I see no reason to not use the new system to reflect the severeness of reparations, country unrest and demand for other ideologies.
Olanov 22 Sep, 2017 @ 12:22pm 
Originally posted by SkelSa:
@Olanov I also thought about this when I read the dev diary. Let's see how modding those things will work out, but I see no reason to not use the new system to reflect the severeness of reparations, country unrest and demand for other ideologies.

Sweet, it's definitely going to mix things up. War support would definitely have to be lower for losing countries, opposite for winning.
OrangeHokage 20 Oct, 2017 @ 11:14pm 
I have a suggestion after the war ends can I give lands to my allies or puppets? like an event happens and ask you if we should give this land to france for example
Cinnamon 17 Nov, 2017 @ 8:51am 
Quick and Small Suggestion: Make a cooldown for both the AI and the Player. For example, I'm playing as The Russian State in Kaiserreich and the Mongolian Ai has sent me requests to end our war (which hasn't even been going on for 2 months) since the day it started. Deluge has a similar situtation with their voting laws and Social order, where once it changed it cannot be changed again for another year. Granted this thing with Mongolia could be due to Kaiserreich AI, but a cooldown would be handy anyway.
< >
Showing 1-15 of 35 comments
Per page: 1530 50