XCOM 2
WC_qUIck_RCP
 This topic has been pinned, so it's probably important
Zyxpsilon  [developer] 13 Sep, 2017 @ 10:15pm
Comments about BUGGY situations go here..
Let's centralize such details for clarity.
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Showing 1-4 of 4 comments
nekus 24 May, 2020 @ 1:02am 
I really like this mod but I have to unload it because it eats a lot of memory (with 12GB, without 6GB) and it is allways related to malfunctioning, by that I mean it is allways near or above in the log on a freezed cinematics or a CTD, sorry
Zyxpsilon  [developer] 24 May, 2020 @ 7:53am 
Sorry.. but it *is* the kind of mod that requires extensive resources to function properly.
nekus 24 May, 2020 @ 11:00am 
Yes I noticed the first time I loaded it, anyway I am dropping some dead weight from my mod list so maybe I could load it again, I really love these visuals
Zyxpsilon  [developer] 24 May, 2020 @ 11:47am 
Make sure you read my description(s) carefully though.. WoTC has a knack for GFX troubles beyond what you had to witness as lagging flaws -- sometimes, caused by other Mod conflict(s). AML (Alternate Mod Launcher -- available on GitHub) is highly recommended to detect such mysterious bugs ahead of enduring (evitable) crashes, btw.

There really isn't anything we can do as modders since recent updates by Firaxis/2K staff somewhat borked up fragile components (specially with newest but silly Launcher marketing gimmicks!) & we must adapt key elements via risky hacking steps in some rare yet still important cases.

Even LWoTC systems are highly demanding on a few memory loops which is why my own WC_qUIck_LW2 had to be re-organized too.

Anyhow.. good luck & thanks for your kind support.
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