XCOM 2
Unrestricted Customization - Wotc
Balwick 2020 年 8 月 18 日 上午 6:33
Any way to use this and have visual upgrades?
I love the mod, but I also really like seeing my operative's armour update as we move up the tiers into predator and powered armour.

Is there any way to have that happen still, with kevlar pieces updating when armour is upgraded?
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PrivateOwl 2021 年 2 月 17 日 下午 6:36 
I have the same question. Did you ever figure out how to do it?
Balwick 2021 年 2 月 18 日 上午 8:34 
Nope, tried Reddit as well. No luck.
Senua 2021 年 6 月 7 日 上午 9:00 
damn, I'd really love to have this, but also the option the customize as I please. seems there's no way other than manually.
Nemo Jr. 2021 年 7 月 10 日 上午 2:06 
There's this mod, but I haven't tested it myself yet:
(Let me know how it goes.)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1455811827
最後修改者:Nemo Jr.; 2021 年 7 月 10 日 上午 2:06
ArtanisKAI 2021 年 10 月 3 日 上午 3:08 
the armor upgrade normalized seems a bit of a hit and miss for how it was configured. ive got it myself but never modified it yet but the way i understand it, in the config of the normalizer, it defines what body part it came before and what it would look after the upgrade, so assuming you want your custom characters to have a new predator look, you have to first define what they look like as kevlar exactly and then proceed to define what they would look like as predator or even spider. in paper this is a thousand more configurable, just a bit tedious if you have a bunch of unique characters you want to have different upgrade "paths" separate for the entire group. this also becomes VERY hard if you consider that it may also cause randos picked from scans or bought to not have their own generic predator look. ill look into how it actually work for myself and tell it here.
最後修改者:ArtanisKAI; 2021 年 10 月 3 日 上午 3:59
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