Space Engineers

Space Engineers

Parallax Concepts
Health inhibitors
Is there a certain block associate with the health inhibitors? Im looking to attack them up close but I take damage. Does the grid need to lose power or is there a certain block to grind down?
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Showing 1-11 of 11 comments
Meridius_IX / Lucas  [developer] 9 Jun, 2022 @ 6:25am 
There is a block that will appear on your hud that you can seek / target. It has the artificial mass block model, and behaves like an antenna
nyannokonekko 4 Jul, 2022 @ 2:03am 
Originally posted by Meridius_IX / Lucas:
There is a block that will appear on your hud that you can seek / target. It has the artificial mass block model, and behaves like an antenna
Is there a way to disable inhibitors in Module Encounters?
Havox 27 Oct, 2022 @ 5:25am 
Same question from me. Can it be disabled? It's not a very fun game mechanic. Would be fun to explore the content here without blowing it up first
Lost Storm 18 Nov, 2022 @ 7:46pm 
Originally posted by Havox:
Same question from me. Can it be disabled? It's not a very fun game mechanic. Would be fun to explore the content here without blowing it up first

I would like to know as well. They're driving me insane.
Funty McCraiger 26 Nov, 2022 @ 11:57am 
Originally posted by Allegorical Death:
Originally posted by Havox:
Same question from me. Can it be disabled? It's not a very fun game mechanic. Would be fun to explore the content here without blowing it up first

I would like to know as well. They're driving me insane.

From what I have come to understand, the mod developer will never give the server admins the ability to change how the inhibitors work.
Harpyhare 19 Aug, 2023 @ 4:12pm 
those mod developers are totally disconnected from what the players want... many share the opinion that inhibitors are trash, but hey who are us to deny Meridius-watever from crap on his mods.
Last edited by Harpyhare; 19 Aug, 2023 @ 4:13pm
smarties999 16 Sep, 2023 @ 5:16am 
Here is a mod to remove those annoying inhibitors:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3036460977
Last edited by smarties999; 16 Sep, 2023 @ 5:16am
DR.DeathKitty 19 Nov, 2023 @ 3:24pm 
Originally posted by smarties999:
Here is a mod to remove those annoying inhibitors:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3036460977
thos mod no longer exists, do you happen to have it backed up?
Vex 7 Apr, 2024 @ 6:19pm 
Originally posted by Lord_Banana:
those mod developers are totally disconnected from what the players want... many share the opinion that inhibitors are trash, but hey who are us to deny Meridius-watever from crap on his mods.

Id arguably have to disagree, tbh the Inhibitors prevent players just outright performing things that shoudn't occur such as drilling safely under an enemy base to take it down, or just jetpacking super quickly past to grind it down.

These are horrible design flaws within the PvE aspect of the game, and inhibitors really should be made vanilla for encounters like these.
On the bright side each one of the Mods providing a new Faction introduce threat assessment and difficulty modifiers to inform the player what they are adding into the game mode.
Only a few add inhibitors.
Sally smithson 25 May, 2024 @ 9:22am 
I don't mind the other inhibitors. I just have a hatred for the personel inhibitor. I have a base that shoots down ships and recently one straight up crashed right next to it. I didnt mind a fight. But the fact that I couldnt even move around in my own base is aggrivating

The drill and jetpack inhibitors are completely fair. Fairly balanced. Its only the personel inhibitor that is trash imo
Last edited by Sally smithson; 25 May, 2024 @ 9:25am
Art 1 Sep, 2024 @ 7:33am 
I don't even need them gone just lower the range on them to like 10m
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