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Also, not all goblins work as far as I know.
You simply have to give every single one a weapon of some sort, test it, then place them in the world, maybe good idea to save some, so that you can export them easily to the world ready for combat.
- Make your 'infantry' goblin. Equip him with typical gear for melee goblins. Save that goblin, export, duplicate on maps that have him. Do not forget to adjust their AI! Melee AI seems to work fine.
- Do the same for your 'ranged' goblins. Ranged AI works fine.
- Create a couple of unique goblins, chiefs etc. Make sure their AI matches what they do. Explosive lobbers get Bomber AI, backstabbers get Rogue AI, etc...
This makes things easy to add in Prepare Mode, and also makes it to where you can add them on the fly in Play Mode. I just recently ran a session where I decided to playtest a half made adventure I was working on. Put duplicate to good use here. https://www.youtube.com/watch?v=Odwbz0J68to
Welp, this is a necro post bumping. I don't remember anymore, sorry.