Team Fortress 2

Team Fortress 2

Dark Roads
ICS⭐  [developer] 16 Sep, 2017 @ 3:14pm
Report bugs, issues and suggestions here!
Thanks!

Already known issues that will be fixed in the next update::

- door near both spawns opens too slowly
- merasmus dance thing is kinda off a bit
- bots run into closed doors (will improve them)
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Showing 1-8 of 8 comments
teddyhonest 17 Sep, 2017 @ 1:41pm 
when you look up while falling in the lava pit there are some exposed nodraw textures
ICS⭐  [developer] 17 Sep, 2017 @ 2:29pm 
Thanks, ill get those fixed.
DaVinchi 19 Sep, 2017 @ 12:07am 
maybe adding some graves will help add a bit more flair to the halloween feel of the map?
ICS⭐  [developer] 19 Sep, 2017 @ 12:30am 
There are graves but they are outside of the map. Will add more. Thanks.
MamaJem 19 Sep, 2017 @ 1:39pm 
Maybe add a second or 3rd part to the map (like Hoodoo and Badwater) and maybe make a version of this map without the halloween stuff for people who don't want to use the halloween theme.
FunkySkunk 20 Sep, 2017 @ 9:41am 
thanks
76561198356492876 20 Sep, 2017 @ 7:57pm 
Thanks
ICS⭐  [developer] 21 Sep, 2017 @ 1:08am 
Putting this to several parts would be interesting, though it would propably confuse players a bit. In my other upcoming halloween map, there are sort of something like this in use, so i propably wont add stage to this one and keep it as regular 5cp map.

Original version of this map exists, though its not here on the workshop. Maybe someday that will be here with the additions and fixes to this version (i put in a lot of extra work into this).

Thanks for the feedback!
Last edited by ICS⭐; 21 Sep, 2017 @ 1:09am
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Showing 1-8 of 8 comments
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