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Bug on the Hill Fighter 3 requirement.
Great Mod and thx for the Update, keep it up but here are a couple of things i've come across during my last play (playing on regular Difficulty) :
1. very little ships are being produce apart from Transport Ships . 20k transport ships but only
about 100 combat ships for Germay, the same goes for America and the Year is 1948/1949.
I'm not quite sure if this is intended. Tough sometimes Germay produces up to 200 but then
stops for some mysterious reason.
2 Some descriptions not shown properly (For example Production/Research focus for Japan, but
also in the research tree if i'm not mistaken).
3. I think oil and Fuel should be revised for this mod as I can use up to 200 k Fuel per Month with
about 2000 k Planes and about 40 -50 Land Divisions. Which is at this time almost
unsustainable .
4 To update your army , if u have more than 20 divisions takes ages since u need tons of
equipment that need a long time to be produced and u literally are thus stuck with the tech u
entered the war, because anything else is unreasonable especially if u have just about enough
production to sustain your army , not to mention expanding army during wars.
5. Scrolling in Production menu seems a little bugged and i think the last rocket tech is not
displayed as intended though the jet plane 3 is (apart from the fact that it has no icon).
6. In my last game italy literally spent all it's manpower (4 Million) thus the allies took it apart.
Tough i do not see where they could have . For me it seems like they expanded their army to
the point of no return. Maybe u could take a look.
7 More of a question, what happens to research bases and centers after u Annex a Puppet ,
are they supposed to be integrated into the overlords research?
8. Why can't japan find any transport routes to Germany or most axis Countries to deliver aid
?
9 With the amount of Factories in the game it's hard to produce all things needed for late game .... Maybe more factories would not hurt.
10 What are the country core decision for... for me they don't seem to work when playing as japan cuz i get the same over and over again.
Second after 2 play as GER I found the following:
1) script to form 4,5,10 Pzdivisions doesn't work
2) UPGRADE navy: I take 1 navy (destroyer/uboot etc.), click on upgrade tab and change the items ... click on save (LOSING THE EXP NAVY POINTS) and sometime let me upgrade the navy (with up arrow) sometime not ... losing the points.
3) Upgrading navy it's lose the original type name (as Uboot VIIA for ex), with new name uboot interwar 3 ... 4... 5 and you can't change.
4) last observation: with new change there are in the tech navy a lot of technologies and the same numbers the reserch centers, I ask if may be useful more centers or less number of days to descovered the techs ...
5) ... may be the same for the focus tree
Thank you again