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- reduce the penalty from enemy air superiority
- reduce the damage from CAS (by 75% in vanilla but not sure how it works in Black Ice)
- shoot a few planes down
German 27. Panzer-Divsion:
Org 13.0/24.1;
Strength 90%;
Terrain (the picture with mountains): Attack +1.9% Breakthrough +1.9%;
Division deals 100% of their damage through the armour of 2 enemy divisions;
Soft attack: 80.31 Base value 117.0 Modified to 68.6% due to
Experience -6%
Air support +7.4%
Terrain +1.9%
Night -50%
Country +10.2%
Commander Skill +4.5%
Planning Bonus +10.8%
Attacker Tactic Damage +5%;
Hard Attack 15.9 Base value 23.1 Same modifiers;
Breakthrough 116.23 Base value 94.1 Modified to 123.5% due to
Experience -6%
Air support +7.4%
Terrain +1.9%
Country +3.2%
Commander Skill +5.2%
Planning Bonus +10.8%.
Soviet 236-ya SD:
Org 14.2/21.8;
Strength: 68%;
Entrenchment (shovel picture): Attack +1.4% Defence +1.4%;
Terrain: Attack +0.7% Defence +0.7%;
Division deals 100% of their damage through the armour of 1 enemy divisions;
Commanded by Kirill Moskalenko Skill 2;
Soft attack: 67.6 Base value 110.3 Modified to 61.3% due to
Experience -3%
Intel Advantage +7.2%
Entrenchment +1.4%
Terrain +0.7%
Night -50%
Country +11.0%
Commander Skill +10.0%
Defender Tactic Damage -5%;
Hard Attack: 8.38 Base Value 13.6 Modified to 61.3% due to same modifiers
Defence: 179.71 Base Value 181.9 Modified to 98.8% due to
Experience -3%
Intel Advantage +7.2%
Entrenchment +1.4%
Terrain +0.7%
Country -11.3%
Commander Skill +5.2%
22-ya MBR is a small division so I wouldn't write it's stats.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024120061
They do shoot planes down but the rate is very low,
ANTI_AIR_TARGETTING_TO_CHANCE reduced from 0.07 in vanilla to 0.025
ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR reduced from 1.0 in vanilla to 0.5
So with the average of 15 air attack in your divisions you should be getting about an 18% reduction. Not the 75% that vanilla would have given.
I do see some reduction in long battles that get a lot of CAS. It would be interesting to see one of these battles where you get 40-50 STR damage as I am not seeing CAS anywhere near that effective,
In the stats you list it looks like the Germans are getting air superiority advantage to attack but the Soviets have no penalties because AA has negated that,
From what I saw the Allies are doing basically nothing. They have sent (in 1945) one air wing per air zone above France and are strat bombing Paris while Germany doesn't even contest that. No D-day happend, not even in Italy.
It starts getting that effective on/after 1942/1943. I have ~244 HP divs, with one of them attacking I get 50 STR damage per battle on average. I did mispoke and when I checked the AA does shot down 10 planes, but still this is INSANE damage for 1 division. This is the screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024282260 .
the 150k manpower I got from downsizing my divs is evaporated in one week by the wunderwaffe CAS.
P.S. Also the guards are broken. I could make all of my army consisting of guards battalions it would give me only slight increase in stats while massively decrese div's HP (-10%). I don't understand the purpose other that RP.
P.S.2. As seen it is not Air superiority modifier that kills me. It is the insane damage of CAS.
So the actual problem is that the CAS is too effective. How much of this is down to the AI not being restricted on aircraft builds by air assembly plants?
If I understand correcly that AI gets +6000 tank and aircraft assembly capacity then it is not it that limits Air supperiority and CAS. In the 1941 save that I took screenshot in the beginning of the topic Germany has 5953 air cap left, 445 total used, 162 for fighters, 48 for heavy fighters, 84 for CAS, 42 for medium bombers and the rest for nav, multirole and strat bombers. By that point Germany captures enough capacity in Europe to not be limited even without +6000 (in production of fighters and CAS at least).
The main problem are USSR plane characteristics. The best USSR could construct at 1941 is mig 3 with 59 Agility 639 speed vs Germany 64 agility 650 speed BF109F4 (which is actually better that Britain's spitfire in both of agility and speed). The problem IMO is that in historically on the eastern front the air combat was going on a much lower altitudes so 10km speed of BF109F4 would be much lower on 1-2km altitude most of the battles of the eastern front were fought. The speed of USSR aircraft was recorded on a lower altitude and therefore is a lower number. Historically since LA5 soviet pilots could simply run away from combat due to the speed of LA5 (not even F or FN versions)compare to BF109F on a lower altitude. Maybe there could be added a nerf of speed of -4-5% against the USSR to better represent lower altitude fighting and lower max speed of fighters on the eastern front (the same way there are modifiers of attack/defence against certain countries) or adjust USSR plane speed (though that would be less historical).
P.S. I play without "By blood alone" dlc so I don't have access to air plane designer if it is enabled in BlackIce. Other topics says that "By blood alone" is not needed.
The issue with aircraft numbers for the AI nations is tied up with all sorts of complications. Historically, Germany couldn't send its best aircraft to the East because they were needed as interceptors in Germany. Also, range was more important in the East,
As regards CAS effectiveness. Does the org damage breaking up combats seems fair so may be it is just LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER that needs reducing? The values of LAND_AIR_COMBAT_ORG/STR_DAMAGE_MODIFIER are dropped from 0.032 in vanilla to 0.015 for org and 0.03 for strength in Black Ice so should the str damage also be reduced to reflect reduced effectiveness of AA and the increased aircraft numbers?
NB: These numbers are for Test build current build may differ.
Checked the current version and values are 0.035 and 0.0175 so dropped a little in the test build - I guess they are fine tuning them
I think due to all of the changes to HOI (patches, DLC) most older mods are not in sync with many features. Not sure what the solution is except -- HOI 5.