Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
nexis6 30 Oct, 2023 @ 6:40am
Air squadron size
Is there a way to reduce to air squadron size to a more historical size of 30
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Showing 1-7 of 7 comments
Sol Inherent 30 Oct, 2023 @ 8:37am 
common/units/air.txt
Hakkapelita 8 Feb, 2024 @ 3:43am 
Next question is: Can I Change Torpedo Bombers and Flying Boats to use Close Air Support?
Z_nan 20 Mar, 2024 @ 7:20am 
Is it possible to change the sizes of airfields? Say i want squandrons to be 24, can i then have the airfields be say 96 instead of 100?
Sol Inherent 20 Mar, 2024 @ 3:28pm 
common/defines/00_defines.lua

AIRBASE_CAPACITY_MULT = 100
Z_nan 21 Mar, 2024 @ 8:08am 
Wow, great, thank you so much. If its not much to ask, do you know if this changes the relative combat power of airplanes, or is it as if the old system is back?
Sol Inherent 21 Mar, 2024 @ 11:17am 
Theres another define for that, smth like AVERAGE_AIR_WING_SIZE, but its already set to 100
I know this thread is several months old, but coming back to the game this is the most relevant thread to say what I did.

common/defines/00_defines.lua
AIRBASE_CAPACITY_MULT = 96

With that, I made all squadrons divisors of 96 (which historically most squadrons and wings were, albeit the occasional 18 or 36, or even 21)

Using common common/units/air.txt I changed them to:
- Fighters 48
- Bombers 32
- Land- based naval (bomber and scout) 24
- Carrier-based anything (both land and sea values) 16
- Transports 12.

Yea, 16 doesn't exactly fit on CV's perfectly. Their variety of total planes, and their small incremental improvement, their isn't a single divisible number that comes out exact all across the board anyway.

It also keeps them inline with the 96 divisible when land based. So for the most part, starting with, say 85 or so planes (US) at start, 16 gives 5 squadron (if you use 12, it gives you 7 squadrons). 2 fighters, 2 SB's. and a TB (or 1 SB and 2 TB's if you prefer those).

Light Bombers/CAS are currently set at 32, but not sure how that will work out. They are essentially just modified fighter models as far as the game is concerned, and multi role fighters can do some CAS (well, they used to. It's been a while). Not sure if this will cause the game to get confused and hiccup or not.

Result? https://i.imgur.com/l747QhP.jpg
Last edited by Snagletooth; 12 Jan @ 3:35pm
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