Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
jofontaineQC 6 Feb, 2024 @ 10:30pm
AI Western Allies Idleness...
So I played a few single player games lately. Once as Australia, once as Canada and once as the USA. In short, the western allies AI are completely brain dead. I also played as Germany to confirm if they acted differently when an axis player was present. I know it's kind of a problem in vanilla HOI IV but it is way worst in BICE.

Africa:
The only thing they do is beat the axis in east and north Africa. Always winning quickly against Italy without any help from the player. Most of the time the African theatre is closed as soon as 1940-1941. This is a big problem because they don't do anything else for the rest of the war.

Naval:
The Allies are completely incompetent at defending their convoys against u-boat or Japanese subs. All of their countries loose countless soldiers to subs as they keep sending troops at sea with zero escorts. The US AI don't even try to beat the Japanese fleet and goes no further than wake Island and the Marshals islands in the pacific. Resulting in the Japanese fleet being dominant in the east indies.

Free France Tree:
The free France tree for the allies is a great idea in my opinion, but in single player the allies often block themselves with it. In all of my play-through, at some point an allied nation would research the reunion island political focus. Which is okay... but they wouldn't invade the island afterwards. Meaning that no other focus can be researched in the Free France tree until the player sends an invasion force himself. At my second and third play-trough I knew this would happen, so I was prepared to invade the island as soon as it was researched. It went well we could continue the tree. but eventually after Syria was invaded and surrendered, for some reason the tree was blocked again as if we where still at war with a french colony.

D-Day Tree:
So the AI allies will only start researching focus in this tree in late 1945... Yeah, unless the player start researching all the focus by himself no preparation for D-Day will be made before the war is supposed to be over. Bigger problem is that some of those focused are locked to certain nations, like training in Britain must be done by the UK. By the time they decided to research it, we were in 1946 and the USSR had capitulated.

Without the free France and d-day tree completed the AI stays passive (never try to invade Sicily, Italy and never try to d-day. Even in the pacific the USA don't go any further than the marshals islands. Playing as the allies in single player is completely broken. Even in multiplayer you are forced to have someone playing as the UK and the USA.
Last edited by jofontaineQC; 7 Feb, 2024 @ 12:39am
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Showing 1-11 of 11 comments
Sol Inherent 7 Feb, 2024 @ 5:48am 
Correct, cant really say much more lol
bro918 7 Feb, 2024 @ 9:29am 
I have an unhealthy amount of hours in singleplayer BICE. The AI just simply isnt equipped to handle the complexity of mods like this. Even vanilla AI can struggle.

With the field of AI progressing the way it is, im sure in a decade or two we'll have plug-n-play general AIs that can play grand strategy games to the same level of humans. Its unironically our only hope for a good AI opponent IMO.
Sol Inherent 7 Feb, 2024 @ 12:31pm 
Pretty much that yeah. To be fair, if every bug for the AI in vanilla & BICE would be fixed, itd be capable, not great but acceptable. There are some nice systems for the AI which theoretically could make it better than a player in some scenarios. But its withheld by so many small issues which stack
jofontaineQC 8 Feb, 2024 @ 9:03am 
I just wish that from 1943 onward the western allies becomes more aggressive and organised with landings in Sicily, Italy and France. Right now they do nothing.
Sol Inherent 8 Feb, 2024 @ 10:04am 
Yep, you can thank PDX for that one. I really dont want to put the blame on PDX 24/7, but their naval invasion improvements from NSB changed the ai tools for modders from a definitive "invade that country" to a "uuuh if you maybe think you could have a chance maybe invade that country idk dont care"
jofontaineQC 8 Feb, 2024 @ 11:51am 
Yeah, IMO the problem with the PDX Vanilla AI is that the AI don't try to invade in mass. Each country try a small landing at different point and time and it always fail. They should find a way to make the AI work together for invasion. Also the limited number of divisions you can invade with in BICE is probably limiting the AI even more. Lets say they researched 1 or 2 of the invasion tech they are still limited to what 6-8 divs for invasion? If they are coded to only invade if they think they have a chance maybe those limitation is hurting them even more.
Sol Inherent 8 Feb, 2024 @ 2:02pm 
AI working together is completely out of the question. The AI for a single country is already so decentralized that proper cooperation is literally impossible. Hell, a single army in the battleplanner is already so decentralized in its scoring that the Battleplanner can *never* be equal to a player, despite it theoretically not being hard to match X number of units to Y number of provinces, while keeping the moves required low. Uhh, I need to stop now tho as I always ramble about these things haha, also to be clear the current HOI4 team has been very supportive so far so I really dont want to keep ♥♥♥♥♥♥♥♥♥♥♥ them for inheriting flawed systems and not having the time / incentive to fix it :3
Last edited by Sol Inherent; 8 Feb, 2024 @ 2:04pm
jofontaineQC 8 Feb, 2024 @ 2:36pm 
I understand, keep up the good work. Still enjoy BICE a lot.
JCourtney 16 Mar, 2024 @ 3:36pm 
PDX needs start re-working stuff so that modders can make use.
jofontaineQC 29 Mar, 2024 @ 10:25am 
I went for some new play through since the mod was patched for the new south america DLC/patch. One as Germany and one as the US. I don't know what happened, but the western allies AI is much better now. Maybe I just got unlucky in the past, but the allies are more pro active in the various theatres now. They also research the free France tree much more aggressively and actually act upon it.

In my play through as Germany they actually did operation torch quite early.
They where competent with strat bombers, causing a good dent in my economy. I ended up loosing for the first time in a AI only game. The stalemate on the eastern front was draining my manpower and the strat bombing was slowly but surely causing some trouble. The AI are still pretty bad at protecting their convoys, I still killed like 2 millions allied soldiers at sea with U-Boats.

Playing as the US, I've seen pretty much the same thing. The allies worked fast the Free France tree, being involved pretty much everywhere and being successful even without my help. I made sure to cover the Atlantic with good enough escorts to prevent the U-Boats to kill everyone, but still they somehow lost way too many to U-boats. Even me... I lost quite a lot of men while crossing the Atlantic. I had 100% escort efficiency and almost 100% screen cover at all time and I still lost like 10-15k men to subs.

Did anything changed about the AI in the new patch? Did the BICE devs made some changes or was it on paradox sides? Or am I just crazy? Anyway I'm enjoying the mod even more lately.
Chaoskn1ght 9 Apr, 2024 @ 11:32pm 
I have also hundreds of hours in HOI IV BICE and have similar observations in the past about Allied AI.
At least UK did a good amount of Air Raids and Strat Bombing in the past. But in the newest Playthrough I started last week they are idle in the Air over Germany. Which is very strange, never happened so far. 2k Fighters Idle - but they actually lack Bombers (The don't have so many and the ones they have are busy in Africa). Funnily they fight Italy on a borad front in east / south africa involving probably 50 divisions on each side. Never had that in the past. And a stalement in North Africa. So Italy seems to be buffed.

Only thing which really seems odd is that they don't use their Navy in the Med. In the past they obliberated Italys Navy quite fast. And now beign early 1941 Italy seems to roam freely.

So: there seems to be adjustments in the AI behavior
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