Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
Modifiers that not working
Hi,

two matches as Germany, I found 3 modifiers that don't work:

1) in III Reich Focus tree "Mixed industry Plan" doesn't open 9th slot in Hessen

2) in Spirits Overview "Flexibles contracts" (Germany navy) doesn't reduce the time of ships under construction, and probably not even in those put under construction after activating "Flexible contracts"

3) In DAK script ... the 5th light never change for 21th; and 15th never form (nor "light Afrika" mot div ... but the latter even before)

First of all, I congratulate the developers of this mod which I find the best for this game;
I ask ... how many other modifiers don't work as they should... due to syntax or string errors?

Considering the monstrous quantity of modifiers/buffs/options etc that this game/mod has, the mere fact that you find 3 of them in 2 games... doesn't bode well.

If there were even a dozen of them not working, the mod's gaming experience would be compromised.

Is there some form of automatic debugging to highlight those poorly written lines of text that don't work ... so you don't go crazy looking for them?

(Correct checksum: b3cb ... everything updated ... all DLCs installed)
Last edited by visaoverdemar; 20 Mar, 2024 @ 6:13pm
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mk11 20 Mar, 2024 @ 11:39pm 
1) Check the focus - does it say it creates a new research slot or that it adds research areas to an existing research centre?
visaoverdemar 21 Mar, 2024 @ 1:52pm 
Yes,

only ... a new area of reserch ... not a new slot,.
1 bug less

and the "flexible contracts" is another my misleading understanding, or doesn't working definitively ?
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