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all the focuses i found that help are blocked behind barbarossa or early war against germany.
and the 50xp decision to lower it by 2% only shows up while im at war
wtf am i missing?
There are a lot of things you can do to get rid of some of the minuses. However, you are correct that you can only really get rid of most of the minus after war with Germany.
From memory:
- mobilised your forces (very important)
- improved training (can only do one step)
- learnt Siberian lessons
- added the spirit of the army that gives +5% (requires NSB)
- researched radios and added signal companies and radios to your divisions
- research all WW1 doctrines
I also like to research the first of the WW2 command doctrines although I not really sure that is the best one to go for first.
If you follow the historic pre-war timeline.
Poland - you should be able to advance but will have problems winning fights some times.
Baltics - take over peacefully
Finland - you can only delay in the North and initially won't make progress in the South but eventually should be able to breakthrough and then can rampage around. Until you run out of supply near Helsinki and have to wait for railway repairs (although you can do a marine landing in the port to the West of Helsinki).
Again, the current mod settings have nothing to do with reality or simulation of the reality.
I suppose one way would be to cap the training level divisions can reach by exercising if they have low soldier or officer training laws and then putting in some gates that prevent the USSR improving those laws before war.
The doctrine issues are adequately handled by the increased land doctrine research cost and the need to complete all the WW1 techs first.
One thing it gets right is that you lose a lot of good generals but then get replacements and various focuses to increase skill levels.
The Winter War shambles seems to have been as much a case of not mobilising in advance.
The ridiculous ORG Debuff Is kind of crazy. The USSR didn't do great but they were able to mount quite good counteroffensives prior to even Moscow.
And dear god do you have to research WW1 doctrine? The USSR did not have a doctrine issue, they were one of the most advanced armies doctrinally. They had experience in the civil war and during the Polish-Soviet War, as well as Khalkin Gol. They were the first army to recognize the Operational Level of Warfare, and the first to employ paratroopers which would inspire the Germans.
They had a lot of issues but Doctrine is one of the things they excelled at pre war, it was all in the execution where they faltered early on.
Germany starts Barbarossa with two big bonuses which prevent the USSR holding well. The first finishes at the end of August and then the USSR can launch limited counter offensives. e.g. to drive back crossings of the Dnepr. The second one expires at the end of December (I think) that plus the winter offensive bonus allows the USSR to launch sustained offensives. E.g. pushing from Vitebsk to Minsk.
Regardless of the means with which the outcome is achieved. The outcome as USSR player seems fair.
Doctrine is pretty wack, I like the new systems but doctrine is not releastically done for the USSR, just really expands vanilla’s inaccuracy.
But I am in complete agreement, USSR 41’ org debuff is fine. People are just expecting a 44’ Soviet juggernaut which is not historical.
I've played this mod 3 times as USSR, every time with more and more optimisations. I'm getting my ass kicked all over the place. Third time I've survived until summer of 1942, then my forces were defeated.
I get the ORG debuff, and I think it is fine. But why there is Defence debuff like 70%? Did my soldiers completely forgot how to sit in a foxhole? I've managed to get 6 org in 1941 (18 from template - radios all over and all the good stuff) and I barely can defend even with superior numbers for 1 day in battle. Basically, you have to create layers of infantry about 3-4 divisions in a province to create "manswamp" to stave off the advance (I will check it later because it is my last idea how to survive and not get wrecked).
I''ve tried to create defensive lines, defend behind rivers, all tricks - germans just push. 1 infantry division with 25 Org can take it on a chin and still push your forces back. Templates probably should be also superoptimised with less equipment as possible (I used semistandart 9 inf, 2 light Art, 2 med art + divisional troops).
Also equipment durability is, my God, ABSOLUTELY SENSATIONAL - like 30-40% for Artillery. Do not train your troops long with artillery. Make 1 template for training(without Art), another template with art and when you trained enough - then add Art. Otherwise you will lose comical amounts of equipment (you will still lose a lot, but not as much).
And probably on 4th run with all optimisations I can come up with I hope to survive till 1943 (hopefully after that USSR will be OK). BICE team should turn it down a notch) I do not get how casual guy can even hope to survive in this.