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"BlackICE Historical Immersion Mod"
that should explain everything
ok, go for it mate. This will be HUNDREDS of hours programming and modding and even more time for balancing. BI is peak perfomance for wwII sim. You simply cannot add just a focus tree and hope it works. BI has endless dependencies for focuses and balancing. it is just not possible without a ♥♥♥♥♥♥♥♥ of work.
As it is, I've given up trying to fix the localization issues with Brazil, which I never play, but which makes my eyes twitch when a global Brazilian event fires and I have to read the murdered English grammar which apparently was just copy-pasted from badly-translated Wikipedia articles. Don't get me started on the Anglo-Spanish Mediterranean conflict...
Biggest timesink is playtesting; it took a VERY long time for me to figure out how to "fix" various events that my new events "broke".
FWIW, it's easy to set up for a Democratic cabinet, if you're willing to include conservatives who worked with the Nazis but didn't go Fascist. You can set this up as a simple trigger which sets off a series of replacements relating to, for example, the outcome of the Nazi civil war (adding a choice selection wherein Goering's gov't collapses), or even just as its own National Focus event. Remember to mark leaders you don't want reappearing in the cabinet as DEAD!
And no, I haven't published DLE and won't until I finish up a number of expansions to it (such as the Airship Refit). All of which is waiting on BI to catch up with HOI, since every time there's a significant BI update I end up having to rebuild nearly from scratch anyways.
I get why the Devs would lock that out for Historical Immersion....but there should have been an option to be "less historically accurate". After all, this is a game where the Nazis CAN pull off Sea Lion....so there's the potential for alternate outcomes, right out of the gate.
I mean it's good historical mod, but I would prefer something less historical.
Devs really can't decide that they want to offer here...