Arma 3
suicide_belt
Doctor 12 Dec, 2017 @ 2:46pm
Issues gamestart and dedicated server
Really cool mod, but my clan and i can't use it at the moment.

1. When starting ArmA with this mod (Workshop / local mod / ArmA3Sync...it's always the same), a popup window tells you: " Addon 'suicide_bomber' requires addon '' ". After clicking the "o.k." button, ArmA starts and the mod seems to work first.

2. When testing a scenario in the eden edior (with this mod loaded), the mission loads to the point where i can control my character. After 1-2 seconds, the loading screen appears again. Only after that, the mission is finally loaded and playable (in singleplayer!!!).

3. If i start a mission (with this mod loaded) on a dedicated server, you can choose a player slot, set "ready" and see the loading screen of the mission. After a few seconds, you're back in the slot screen again. Unfortunately this is a neverending loop........

If i remove the suicide belt from my bomber guy(s) and don't load the mod, the mission loads and works properly. It also doesn't matter, if i load this mod alone or inside a compilation of other mods.

4. There is a multiplayer key inside this content. But the " suicide_bomber.pbo " isn't signed (i had to do this manually). Instead there is a .bisign for a " BELTBOMBER.pbo ", which isn't part of this content (maybe a .pbo file from an older version.....?).

Thanks for this great suicide belt model, Sakuraba! (And also the sack model!!) It's hard to see this nice content without beeing able to use it for my clan. Would it be possible to fix these issues?

Is there a download source for older versions of the mod? I would like to test our missions with them.

Best regards, [G17] Doctor.