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2) Open the scripts/enemy/enemy.txt file in any text editor and find the line "void OnTick(void)" and Add this code
OnTick
==============================================================
*/
void OnTick(void)
{
// Smoke39
FixCollisionVolume();
// Smoke39
if ( bDeathTaunt )
{
// Taunt_EnemyDeath( self, DeathDamDef );
TauntSystem::EnemyDeath( this, DeathDamDef );
bDeathTaunt = false;
@DeathDamDef = null;
}
// if ( self.Flags() & AF_DEAD != 0 && !self.OnGround() )
// PlayTaunt( Taunt_Kill_Fall, 0 );
if ( self.CanSee(Player.Actor()) )
{
// if ( self.Flags() & AF_DEAD != 0 && !self.OnGround() )
but no
if ((self.Flags() & AF_DEAD) != 0)
{
so l don't know here to add the 6 lines.
Thanks man! This helped a bunch.