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I would also like to say if you really want this game to be real It would be truly possible for an arrow to be shot by a lvl 1 player and if he hit you in the chest or head you would be dead.
Now that would be real immersion game play all weapons do the same damage no mater who uses them.
Kind of like Call of duty A weapons does x amount of damage. You just have access to better weapons at higher levels.
A) I wrote this over three years ago. Not sure why you felt it necessary to raise this issue from the dead. I have no idea whether it's even relevant anymore. =P
B) Very obviously, I am not using the mod, but instead of merely rejecting it outright, I tried it out and even had enough respect for the author to give actual feedback. Any personal slights are unnecessary. =)
C) All mods should be designed to integrate seamlessly into the game at a reasonable level of balance and be balanced for the game at all character levels; any mod that fails to do so should indeed be called out on it (unless of course they explicitly state it's intended to be imbalanced). You can't simply call in "realism" as an argument, as that moves the goalposts: I am discussing the balance of the game and mod as-is.
He could, of course, have recommended a specific combat overhaul, or otherwise mentioned a balancing source to which the mod was configured, in which case anyone not using that source would be expected to have inconsistencies. Since this was not described as being intended for anything other than the vanilla experience, however, one assumes it would be correctly tuned for such.
D) "Precious" is a quoted word, from where he noted the price of the arrows was intended to be precious. I was not insulting the mod.