The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Archer's Arsenal ~ Special Arrows and More! (v1.5)
jtgibson 24 Oct, 2013 @ 12:22am
"Precious"
I'm going to moan that the arrows are too expensive in the wrong direction -- they're too easy to find and are a veritable gold mine.

Especially, I find these arrows are far too overpowered for low-level characters. Further, the items are added to a leveled list which by default had a 75% chance of an individual item appearing, but this mod changes it to a 100% chance of an individual item appearing, meaning that they will always appear in packets of 6 whenever they do appear (granted, they will not appear 80% of the time, but when they do, they always appear in a packet) -- this incidentally significantly boosts the quantities of these arrows in the game. A single bandit carrying these arrows, killed by stealth, is a payday of around 100 gold coins -- the same as a low-level bounty quest. Furthermore, a single poison arrow causes 70 points of damage against a character with 100 health plus bonus damage, and they're available from the very beginning of the game -- in other words, if you fail to kill the enemy by stealth, now you're screwed because the AI in this game is actually quite good at shooting up close, and it will only take two hits to end you... remembering that enemies never use ammo, and therefore they have unlimited supplies of these arrows. This is great if you like dying often. Not so much if you don't.

I would probably be more okay with it if it was something like 1 point of poison damage over a span of 70 seconds -- more like a real poison -- instead of 10 points over 7 seconds. Or, better yet, a scaling system where the arrows at the low levels apply very mild effects -- 1 point for 10 seconds -- and build up at prime-numbered levels (level 7 = 2 points for 15 seconds, level 11 = 3 points for 20 seconds, etc.). Obviously this is up to you how you'd like to make it progress, but it's the most imbalanced mod I have in my collection right now.

Good effort nonetheless!
Last edited by jtgibson; 24 Oct, 2013 @ 12:32am
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Showing 1-2 of 2 comments
Myridon 15 Dec, 2016 @ 11:47pm 
Sounds like somebody needs a Waaambulance. If you dont like the mod dont use. Or wait to load till you get to a higher level. Again all mods are used at user desecration.
I would also like to say if you really want this game to be real It would be truly possible for an arrow to be shot by a lvl 1 player and if he hit you in the chest or head you would be dead.
Now that would be real immersion game play all weapons do the same damage no mater who uses them.
Kind of like Call of duty A weapons does x amount of damage. You just have access to better weapons at higher levels.
jtgibson 16 Dec, 2016 @ 7:11am 
Um.

A) I wrote this over three years ago. Not sure why you felt it necessary to raise this issue from the dead. I have no idea whether it's even relevant anymore. =P

B) Very obviously, I am not using the mod, but instead of merely rejecting it outright, I tried it out and even had enough respect for the author to give actual feedback. Any personal slights are unnecessary. =)

C) All mods should be designed to integrate seamlessly into the game at a reasonable level of balance and be balanced for the game at all character levels; any mod that fails to do so should indeed be called out on it (unless of course they explicitly state it's intended to be imbalanced). You can't simply call in "realism" as an argument, as that moves the goalposts: I am discussing the balance of the game and mod as-is.

He could, of course, have recommended a specific combat overhaul, or otherwise mentioned a balancing source to which the mod was configured, in which case anyone not using that source would be expected to have inconsistencies. Since this was not described as being intended for anything other than the vanilla experience, however, one assumes it would be correctly tuned for such.

D) "Precious" is a quoted word, from where he noted the price of the arrows was intended to be precious. I was not insulting the mod.
Last edited by jtgibson; 16 Dec, 2016 @ 7:23am
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