XCOM 2
Primary Secondaries
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LoneUnit 3 May, 2019 @ 3:54pm
Possibly major issue with PS and Ballistic Shields? Other issues? Any help would be appreciated.
Hi Musashi. I'm sort of at my wits end here and it seems you're one of the foremost experts for how XCOM 2 and WOTC work. For a good while now, I've been plagued by an issue where I cannot progress past Gatecrasher, with the game CTDing as it tries to load into the post-mission status screen on the Skyranger. I've been trying to resolve this by myself for a long, long time now. If I just run customization/skin/animation mods and voice packs I don't get the crash (in my most recent test, I did make it to the Avenger after Gate Crasher with no problem). With any overhauls/major addons like your mods or simple QoL mods like Overwatch All/Smart Overwatch All or Less Overwatch Lockups, what have you, I no longer dare to apply anything that can alter gameplay at this point, it crashes. If it's at all possible, can I send you and the rest of the Community Highlander team my most recent log file that was generated with the mod setup I've been trying to use? If so, let me know how you'd prefer it to be sent.

Oh, and just in case you're curious as to why I'm posting it here, it's because towards the end of my log file, I'm getting warnings/errors like Esterior was in the comments:

[0319.20] PrimarySecondaries: X2DownloadableContentInfo_WotCBallisticShields WeaponInitialized Spawn XGWeapon_60 AssaultRifle_CV 1

[0319.24] PrimarySecondaries: X2DownloadableContentInfo_WotCBallisticShields WeaponInitialized Spawn XGWeapon_96 AdvTrooperM1_WPN 1

The thing is, I'm fairly sure I had tried disabling Claus's ballistics shields in the past, but it didn't seem to work, from what I remember, but this was awhile ago and I've only gone back to poking this problem recently. Looking at older logs from before these errors started popping up in the log files, there were references to garbage cleaning having some issues, but those stopped and I was able to play for a time after disabling mods that were conflicting without me realizing it IIRC. Now though, this seems to be the common denominator going back to November of last year, looking at my older logs from that time going forward. I realize it may only be part of the problem overall, but the fact those logs all consistently end with errors like those above is why I'm starting here.

Without PS and the Ballistic Shield mods loaded, this is what was at the end of my log file before the usual "crash dump" spiel:

[0831.54] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
[0831.54] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0831.54] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
[0831.54] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0831.54] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
[0831.54] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0831.54] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
[0831.64] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0831.64] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
[0831.64] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0831.64] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.

I don't know what to make of that, or anything else in there nor what's significant and what's just noise. As I said, I can send you log files if you wish, as I really do want to get my mod setup working, but at this juncture I just don't know what the problem is or why, as the game was working fine prior to last November, so I do not know what has changed such that I can't progress past Gate Crasher. One final note, I did some some further testing with lighter mods that are QoL/Tweaks and Rebalances of sorts before posting this, and I did manage to get past Gate Crasher, but it's still a mystery to me as to which mod(s) is/are causing problems, and due to the size of my mod list, I'd rather not have to start a new campaign each time I activate a mod. I can provide you the mod list that is having these issues via the community mod manager if you want, but I really think I'm taking up enough of your time here as it is.