XCOM 2
Primary Secondaries
ProjectXa3 4 Apr, 2023 @ 4:25pm
Midgame Integration and Sharpshooter Usage issues
To start off with context: I installed this mod on a mostly-vanilla game with pretty much purely because I got a Sharpshooter mission reward who randomly rolled the nickname "Cowboy" and I wanted to run with it. I don't have any mod-classes or whatnot and I don't want to restart for them either right now. Maybe another game, later, but even now what I already have is making my launcher's list intimidating enough as it is.

My issue is twofold, firstly this being a game in progress, and Primary Pistols only generating when they're first bought from Engineering, I don't actually have any to work with except Powered Shadowkeepers and Beam Autopistols, which are on opposite ends of the time spectrum of Not Cowboy Enough. The second issue, somewhat more troubling for my specifics, is that (presumably because of a ubiquitous "Gunslinger" mod class I keep seeing mentioned) the mod doesn't make pistol-class weapons available to Sharpshooters, which is the entire reason I took this mod.

If anyone has advice on either issue, I'd be appreciative of the help.