XCOM 2
[WOTC] Valentines Viper
MrShadow  [developer] 22 Sep, 2017 @ 4:26pm
BUG REPORTS HERE PLEASE!!
Place bug reports here.
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Showing 1-13 of 13 comments
Dragon_S 22 Sep, 2017 @ 8:57pm 
added mod in mid of campain in global map, before i get mission.

game crashed 3 times in a rov after vviper tryed to attack lost zombie/my soldier/used psi bomb (at last psi bomb had visual&weapon disable disable effect but crashed after it)
got many modes, so dunno what can conflict, dunno what to seacrh in logfile to fix bug
Last edited by Dragon_S; 22 Sep, 2017 @ 8:58pm
MrShadow  [developer] 22 Sep, 2017 @ 10:59pm 
this mod needs to be used on a fresh start. Adding mods like this mid game can and will cause issues. Also, did you clear your config folder from past mods?
Dragon_S 23 Sep, 2017 @ 12:11am 
ofc didnt
LW2 and vanilla versions worked correctly in mid game and thats not writed in mode description

btw last message before crush (paused game at [0119.40], when vviper started to attack my soldier
[0119.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
[0119.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[0119.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0119.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
[0119.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
[0136.10] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
[0136.10] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "LostAndAbandoned"
[0136.10] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_SLM_Guerilla_MdObj_RetainWall"
[0136.10] ScriptLog: XComTacticalSoundManager - PlotDef = "Slums"
[0136.10] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
[0136.22] Log: Crash Detected:
Last edited by Dragon_S; 23 Sep, 2017 @ 12:34am
MrShadow  [developer] 23 Sep, 2017 @ 1:17am 
ill look into it but still, if you have the other versions of this mod installed and have never cleared our config folder, stuff from the other versions of this mod, can conflict with the current mod
Last edited by MrShadow; 23 Sep, 2017 @ 1:17am
Dragon_S 23 Sep, 2017 @ 3:49am 
ofc other was uninstalled, config was deleted and wcom 2 files checked before i started new campain, so all old staff was deleted
mb its some conflict with other modes (like icons or missed animation from "no revival cinematics" or additional icons etc), but i dunno what to search/check
Dragon_S 23 Sep, 2017 @ 6:50am 
found this in log:
[0043.98] Log: --- LOADING MOVIE START ---
[0043.98] Log: Movie Started Event: 1080_Black
[0047.12] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'CX_ValentinesViper.Archetypes.ARC_GameUnit_ValentineViper' ('XComGame.XComUnitPawn:DamageEffectContainer').
[0047.12] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects'
and other like this with "Can't find file for package"
Dragon_S 26 Sep, 2017 @ 8:05am 
after last update works fine now
MrShadow  [developer] 26 Sep, 2017 @ 10:03am 
Thank you
Toadaris 12 Feb, 2021 @ 6:52am 
Using this mod and A Better Advent/Barracks/etc.. One of my soldiers on Overwatch was mind controlled. In order to get closer to kill the V. Viper I used one of my soldier skills to stun the Overwatch soldier so I didn't have to take the hit. On the same turn I killed said V. Viper, lifting the mind control.

The problem came to be: Apparently the Stun state persisted because it wasn't resolved on an Advent turn. My soldier was standing and could move, but all of her shooting or hunkering or healing actions were greyed out claiming that "this soldier is stunned and cannot take an action." It was UFO Defense and I needed every soldier I could get, so I simply reloaded a save.

Just wanted to let you know, just in case its in your mind control code and not a fundamental fault of the game. Cheers! Love the hilarity of a viper covered in hearts during February!
MrShadow  [developer] 12 Feb, 2021 @ 7:43am 
has nothing to do with this mod. This stun bug happens quite a lot when you have to stun one of your own soldiers because the stun state is not a base game state that was ever intended to be used on XCOM. The animations bug out and most times, the soldier gets stuck in the stun position but can still move lol. What stun skill did you use on your own soldier to break the mind control?
Toadaris 12 Feb, 2021 @ 9:23am 
In ABA there's a Saboteur class that has an Arc Weapon, basically a stun gun. Thanks for getting back so soon, I guess it's just another reason for Honestman with a few checkpoint saves when running mods. Cheers again, as I return to refusing all of your Viper's valentines.
MrShadow  [developer] 12 Feb, 2021 @ 10:17am 
lol no problem
Inaire 30 Apr, 2021 @ 11:20pm 
can this viper be recruited or created via other mods or naturally in game? I would love to have this viper on my squad!
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