Team Fortress 2

Team Fortress 2

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ICS⭐  [developer] 23 Sep, 2017 @ 1:46am
Report bugs, issues and suggestions here!
Constructive feedback welcome!

Thanks!
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Showing 1-15 of 34 comments
DaVinchi 23 Sep, 2017 @ 6:29am 
i dont know if this is intended but whenever you cross the stone wall in the underworld from the gokart game it instantly loses the game for the team that crosses it.
DaVinchi 23 Sep, 2017 @ 6:34am 
and merasmus also says you lose even when you win
ICS⭐  [developer] 23 Sep, 2017 @ 6:34am 
Which stone wall are you referring to? Screenshot would propably tell me more. Propably not intended and the merasmus sound bug will be fixed too.
Last edited by ICS⭐; 23 Sep, 2017 @ 6:35am
NEONPRIME.AXL 23 Sep, 2017 @ 7:50am 
The place when you used Monoculus Portal is somewhat buggy. What ever you crossed the exit in monoculus area*, it become a game over.

*The location is the spectator area of Go-Kart track.
ICS⭐  [developer] 23 Sep, 2017 @ 8:02am 
So you use the monoculus portal and it's game over in that area?
DaVinchi 23 Sep, 2017 @ 8:26am 
https://steamhost.cn/steamcommunity_com/id/DavidDaVinchi/screenshot/867363717200347550 its this area. as i mentioned i dont know if its intentional or not and it seems if you leave the area in general the game ends
Last edited by DaVinchi; 23 Sep, 2017 @ 8:30am
ICS⭐  [developer] 23 Sep, 2017 @ 8:30am 
Can you actually leave the area somehow within the game without noclipping? Which part, the skull one or the bigger one+
Last edited by ICS⭐; 23 Sep, 2017 @ 8:31am
DaVinchi 23 Sep, 2017 @ 8:38am 
Last edited by DaVinchi; 23 Sep, 2017 @ 8:39am
ICS⭐  [developer] 23 Sep, 2017 @ 8:52am 
Interesting, ill look into it. Thanks a lot.
ICS⭐  [developer] 23 Sep, 2017 @ 11:32am 
Originally posted by DaVinchi:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1143423095 its the bigger area im talking about and entering the white https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1143423273 ends the game

Did a fix for this, it was caused by a backup system that i created so the rounds end of the other team is dead. I will ship it with next update, propably later today. Thanks again!
DaVinchi 23 Sep, 2017 @ 1:43pm 
im being helpfull yay
ICS⭐  [developer] 23 Sep, 2017 @ 1:44pm 
Yes, just updated the map with fix.
DemoPhone 24 Sep, 2017 @ 9:23am 
Here are some bugs that were seen when playing on the map with a few people:
-When the skeleton spell is used the skeletons will just stand idle where they spawn.
-The Horseless Headless Horsemann does not move when he spawns into the map.
-A lot of the same voice lines for Merasmus play over and over when I think that they are intended to be randomized
-Merasmus says "You lose!" even if you win the bumper car race on the Blu Team
-The announcer will sometimes speak over Merasmus at the end of the bumper car race to say if you won or lost

(Sorry if you already wrote down some of these bugs, these are the bugs that I experienced when playing on the map)

Here are some suggestions that I have from some of my critiques of the map:
-I think that whichever team wins the first half of the map (the non-bumper car section) should get a point for winning the match or should get a bigger advantage on top of spawning a bit ahead of the other team in the bumper car race. Maybe the winning team should start with some spells on top of being a bit farther ahead than the enemy team at the start of the race. The first half goes on for a good while and it currently does not really matter who wins it in the end. On sd_doomsday_event, the first part of the match usually goes by pretty fast, so it does not matter quite as much who wins the first part of it in my opinion.
-In the bumper car race, I think that the tree that is next to the stone with the spellbook on top should be moved over to the right a bit (to the right if you are looking at it towards the mansion, to the left if you are looking at it away from the mansion). The tree messes with players going around the stone on the right side when players on the left side of the stone have no problems with this.
-In the bumper car race, maybe add a few more boost pads throughout the course, as there is currently only 1 near the start of the race. Maybe put one on both sides of the stone with the spellbook on top of it, one right in front of the "Give Way!" sign, and one just before the Raccoon Rampage game.

Just some general feedback on the map. Hope the map gets into the event this year and that this feedback helps to get the map as polished as possible!
Last edited by DemoPhone; 24 Sep, 2017 @ 3:31pm
ICS⭐  [developer] 24 Sep, 2017 @ 11:51am 
Thanks, ive logged the things you said as bugs and will fix them in the next update. I will look into adding more boost pads for the bumper car area and also move the tree a bit. I will consider the advantage more though.
Birds Onestone 26 Sep, 2017 @ 1:38am 
Da server dont have any da people
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