Garry's Mod

Garry's Mod

HerrDoktor's Pony Weapon Collection
Shadow 10 Feb, 2018 @ 8:51pm
Glitches and Balancing issues
I tested every addon while disabling my other addons, and found multiple problems and balancing issues.

Errors:

Rifles:
[m9khd2_pony_foe_shambu_v1] lua/weapons/m9khd2_pony_foe_shambu_v1/shared.lua:119: attempt to call method 'Ignite' (a nil value)
1. unknown - lua/weapons/m9khd2_pony_foe_shambu_v1/shared.lua:119

Visual glitches:

Little mac / m9khd_pony_foe_little_macintosh_v1 has missing textures, floating bullets, and uses human hands for viewmodel. (I guess the hands was done on purpose?)
IF-18 / m9khd2_pony_foe_if-18_v1 turns purple, might be because of the cubemap on the model though
IF-88 / m9k_foe_if88 uses human hands for viewmodel
mc_m9khd2_pony_da_hyohunstandardblade_v1 is purple, might be because of the cubemap on the model

On some models, there seems to be a tiny floating AR2 in veiwmodels. (Mostly on melee weapons.)

Floating AR2 also found on the IF-18

How many shots/hits it takes to kill a player:

I tested I believe every weapon, and there seems to be little to no balancing.

Rifles:

laserrifle kills in one shot
Rifle Battle Saddle / m9khd2_pony_foe_calarifle_v1 kills in one shot
shambu / m9khd2_pony_foe_shambu_v1 kills in I believe 1, might be two (one burst) hits
Sharmbu non incendiary / shambunonincend kills in two (one burst) hits
Thunderclapper / m9khd2_pony_ep_thunderclapper_v1 kills in one hit
Thunderclapper Scoped / m9khd2_pony_ep_thunderclapperscoped_v1 kills in one hit


Pistols:

IF-18 / m9khd2_pony_foe_if-18_v1 kills in one hit
IF-38 / m9khd2_pony_foe_if-38_v1 kills in two hits
IF-38 Scoped / m9khd2_pony_foe_if-38scoped_v1 kills in two hits
RE:OE Glock / m9khd2_pony_re_glock_v1 kills in two hits (Same for everyother RE:OE Glock)


Shotguns:

Abzats / m9khd2_pony_metro_abzats_v1 kills in one hit (Same for dual)
IF-9 / m9khd2_pony_foe_if-9_v1 kills in one hit


Snipers:

10mm Anti-Machine Rifle (dual) / m9khd2_pony_antimat10mm_dual_v1 kills in one hit (Same for sigle)
Barret M82 / m9khd2_pony_custom_m82_v1 kills in one hit (Same for dual)
Spfire's thunder / m9khd2_pony_foe_spitfirethunder_v1 kills in one hit (same for scoped)


Machine guns:

M2 / m9khd2_pony_custom_m2_v1 kills in 1 hit
MG42 / m9khd2_pony_custom_mg42_v1 kills in 1 hit (Same for dual)
Minigun / m9khd2_pony_foe_minigun_v1 kills in 1 hit (Same for dual)


Submachine guns:

Hellriegel / m9khd2_pony_custom_hellriegel_v1 kills in 5 hits.
Hellriegel / m9khd2_pony_custom_hellriegel_dual_v1 kills in 2 hits


M202 / m9khd2_pony_misc_m202_v1 kills in 1 hit


TF2:

Bofors / m9khd_pony_tf2_bofors_v2 kills in 1 hit (Same for dual)


FoE:


IF88 / m9k_foe_if88 kills in 1 hit
Little mac / m9khd_pony_foe_little_macintosh_v1 kills in 2/3 hits
HMGBattleSaddle / m9khd_pony_foe_hmgbatsad_v1 kills in 1 hit


Melee:

50 Excaliber / mc_m9khd2_pony_da_50excaliber_v1 kills in 1 hit
Alteonpride / mc_m9khd2_pony_da_alteonpride_v1 kills in 1 hit
In fact, all of them kill in 1 hit.


Fallout Equestria Sweps:

HMG Battle Saddle / hmg_battle_saddle kills in 2


I appreciate all the hard work you've done, but almost every weapon killing in 1 hit makes anything other then Machine guns useless, and boring in all honesty.

Edit: forgot to mention every hit was done on the chest, as other parts do more/less damage.
Last edited by Shadow; 14 Feb, 2018 @ 8:47pm
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Herr Doktor  [developer] 27 Apr, 2018 @ 4:26pm 
I never received a notification that this discussion was made, but now that I see it. I agree, all the SWeps I've made up to now have been various forms of rubbish, and I'm currently learning on how to fix them best.

I did have a goal in mind with everything, all decisions made with purpose, but in hind sight it may not've been a good idea.

The floating guns and hands are just the results of the improvisations made with what I had. The handed guns were using the remnants of a Metro RP Pack, while the ar2-ed weapons were just me trying to make it work. The weapons don't have real veiwmodels, so the ar2 veiw model was shrunken down with the static model of the gun put over it.

Weapon damage was made on the princible that if you get shot with most-any gun, you won't walk it off IRL. Damage variation and consideration of fun wasn't made.

The melee weapon were always odd to me. Melee is as useful in GMod combat as a horseshoe on a griffin, with even the HL2 pistol being able to defeat someone at range. So I decided that the melee weapons should be emergency 1-hit-kill weapons, for if you are out of bullets. I guess I should take some time to fix or ajust that.

Right now, I'm taking some time to learn more about what I'm doing, so I can fix the mistakes I've made. So please bear with me and my incompitence for a bit longer, we'll get there in the end.:balloon:
Wild Ace 16 Jul, 2021 @ 2:06pm 
quick question why cant I see the weapon in 3rd person
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