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I did have a goal in mind with everything, all decisions made with purpose, but in hind sight it may not've been a good idea.
The floating guns and hands are just the results of the improvisations made with what I had. The handed guns were using the remnants of a Metro RP Pack, while the ar2-ed weapons were just me trying to make it work. The weapons don't have real veiwmodels, so the ar2 veiw model was shrunken down with the static model of the gun put over it.
Weapon damage was made on the princible that if you get shot with most-any gun, you won't walk it off IRL. Damage variation and consideration of fun wasn't made.
The melee weapon were always odd to me. Melee is as useful in GMod combat as a horseshoe on a griffin, with even the HL2 pistol being able to defeat someone at range. So I decided that the melee weapons should be emergency 1-hit-kill weapons, for if you are out of bullets. I guess I should take some time to fix or ajust that.
Right now, I'm taking some time to learn more about what I'm doing, so I can fix the mistakes I've made. So please bear with me and my incompitence for a bit longer, we'll get there in the end.